Category: Wii
Something v0.000003 (Wii misc)

Something by ThatOtherPerson is a 3D engine demo/test for Wii and Windows.

Release notes:

Here is yet another update to that still nameless thing I’ve been posting for roughly a week now. There are a lot of small changes. Blocks are solid now even when falling, the way legs rotate has improved, now you aim where the cursor is pointing instead of where the center of the screen is pointing, I removed the spheres that followed you, there are more things you can change by editing the settings file, etc. Mostly it’s just polish and optimization.

There is also a Wii version now.

I think I’ve figured out now what I’m actually going to make this game into.

Windows controls:
WASD = Move
Mouse = Aim
Space = Jump
Left mouse button = Action
Q and E = Change action
Right mouse button = Change view

Wii controls:
Analog stick = Move
IR pointer = Aim
C = Jump
B = Action
Left and Right = Change action
A = Change view

Thanks to for the news.–-wii-windows/

By with 0 comments
Desert Bus v1.04 (Wii Game)

In 1995 Penn & Teller produced a video game for the Sega CD called Smoke and Mirrors but the publisher went bankrupt before it could be released. One of the mini-games was called “Desert Bus”, which has been faithfully reproduced here for the Wii.

The aim of Desert Bus is to drive from Tucson, Arizona to Las Vegas, Nevada. The full trip is 360 miles long, which must be completed without stopping. The bus can only reach 45 miles an hour and pulls to the right ever so slightly. The only things you’re likely to see while on the road (besides the desert floras) are a few scattered bus stops, which you can stop at and open the door of the bus. Note that you probably won’t find anyone waiting (it’s the desert after all). Driving off with the door open is not allowed as it would be a safety violation.

If the bus engine overheats due to running off the road or remaining stationary for too long, a tow truck will be dispatched to collect you. When it arrives it will tow you back to the last starting point, and the game ends.

If you do happen to make it all the way to Las Vegas, you get 1 point. Then you get 12 seconds to decide if you want to attempt the return journey back to Tucson. If you don’t push 2 within the 12 second countdown the game will end.


* added the original title music
* fixed some very old Z order rendering issues
* better handling for overscan
* remove default wiimote power button callback
* behind the scenes improvements

Thanks to for the news.

By with 0 comments
libext2fs-wii v1.0.3 (Wii misc)

libext2fs-wii is a port of the libext2fs driver to the Nintendo GameCube/Wii, modeled on the libntfs interface.


* EXT2/EXT3/EXT4 file systems support
* Full read/write, files of any size can be created, modified, renamed, moved, or deleted.
* Compression, read/write support for compressed files
* Symbolic link and directory junction walking
* Journaling system


* Sync with git snapshot 2011-10-17 / ext2fs 1.42-WIP-1016
* Fixed symlink follow
* Added support for drives with greater than 512 bytes per sector
* Some speed up in read/write

By with 0 comments
SwingBall 2 v0.1 (Game)

Here is the first and very early release of Swingball 2 by ThatOtherDev. Get from point A to point B before time runs out! There are colored floors which behave differently to others, which is the main element of spicing up the game.

Release notes:

Here is the first and very early release of Swingball 2. Unlike its predecessor it is available not only for Wii but also for PS3 (with a PC version forthcoming).

There were some really cool user made levels for the original Swingball that did things I hadn’t even thought of and I’m looking forward to seeing how people take advantage of the new stuff in this game.

There are now blocks that can be swung from but not walked on (they aren’t solid). There are also tiles that will change the direction of gravity when you come in contact with them.

I haven’t begun it yet but I plan to make a WYSIWYG editor which will make it even easier for people to create their own levels.

There is a lot left to do. The game currently just consists of a single test level.

PS3 controls:
Left analog stick = Move
Right analog stick = Aim
L1 = Jump
R1 = Swing

Wii controls:
Analog stick = Move
Pointer = Aim
A = Jump
B = Swing–-ps3-wii/

By with 0 comments
Amju Super Cool Pool (WIP) (Wii Game)

Great games, regardless on which systems, are always a pleasure. Amju Super Cool Pool by Jason Colman is for sure a Wii game you can look forward to. This game uses its very own library named amjulib, which is a cross-platform game library the author has been working on for pretty much some time. The port is still in progress, but the first screenshots were brought to the public today. Keep an eye on this sweet project!

By with 0 comments
Bolt Thrower v0.60 (Wii Game)

Bolt Thrower is currently single player Space Shoot ‘Em Up. It is still work in progress!


* Added auto update
* Added change tune feature
* Changed menu look
* Added on screen ping for spores
* minor ingame tweeks
* Added Http download feature
* Music folder now scanned, no need for config entries
* Music can be cached via Http config list
* Added ogg vorbris support
* Added language support via config
* Added Klingon langauge

By with 0 comments
Powder (Build 116-1) (Wii Game Port)

POWDER is a roguelike game, which is not a port of an existing roguelike. It is built around replayability and long term ergonomics, not short term learning. Author of this piece of software is Jeff Lait. POWDER Wii has been ported by insin.


* MSVC Express Edition 2008 project files and instructions added, created by Andreas Bohm.
* Tower shields are large. (Claudio)
* “You cannot hide from I!” is now “You cannot hide from Me!” (B. Perry)
* Looking at a square will also describe any smoke there.
* The dig spell now has the side effect of spraying the excavated rock shards, damaging those around you.
* Create Pit spell is now 10 MP rather than 15.
* Blizzards fill the air with sleet and snow, not sleet and slow. Though the latter does describe their special effect nicely.
* New spell: Sandstorm
* If a god decides to flamestrike you, you now get a few turns warning to prepare yourself.
* Monsters properly check safety of squares before stepping on them.
* If trapped inside a wall without Phase or Breathess, you will suffocate. (Strange Child, Julian Agloro)
* Helmets should be sorted together now. (Aapo)
* Empty bottles will be filled by down pour now. (Aapo)
* Entomb has a better message when blocked. (Aapo)
* Rocks are created when rocks fall on your head. (Aapo)
* Spells you can’t cast have (!) after them in the zap list (Aapo)
* Saving when out of disk space should no longer corrupt your last save game. (Aapo)
* Tossing an item hand to hand no longer takes a turn. (Aapo)
* Spears, knives, and daggers no longer let you equip stacks. (Aapo)
* You are only prompted to throw one spear of a stack. (Aapo)
* The animate forest spell now has its own icon.

By with 0 comments
UAE Wii v6 (Amiga emu for Wii)

UAE is a famous Amiga emulator ported to the Wii. UAE Wii can be found on googlecode at, and is based on the source code of E-UAE. The port uses SDL Wii.


* Added SMB support
* Added USB mass storage support
* Many menu improvements (new colors, new popup messages, browsing with nunchuk, wider screen, etc.)
* Added nunchuck menu browsing
* Configuration file saved manually
* Several improvements in input configuration menu (single wiimote configurations, snd and trd button joystick, enable/disable mouse emulation, etc.)
* Name of the loaded file in the menu header
* Added logfile option
* Fixed correct aspect option (to adapt the Amiga screen to Wii screen)
* Fixed mouse jerkiness
* Fixed second Joystick configuration issue
* Other small fixes

By with 0 comments
Playstats v1.1 (Wii Application)

Playstats by chris is a utility to analyse the play history on the Wii (shown under Today’s Accomplishments on the Wii Message Board). It shows such stats for each game/channel, including total time played, total number of times played, average time played, first and last time played.

Recent updates to the Nintendo Channel now allow it to do much the same thing, often with more stability. However, unlike Playstats it does not display all third party titles and does not give you as much analysis.


* Fixed some of the bugs causing strange results for some people.
* Added sanity checks to work around the remaining bugs.
* Added Unicode support.
* Added ability to log stats to the SD card.

By with 0 comments
They Do Not Die 2 v0.6 (Game)

They Do Not Die 2 by ThatOtherDev is a successor of “They Do Not Die”. A top-down Zombie shooter with simple graphics.


* Added on screen text showing the highest number of zombies you have ever killed before dieing (if you pass that high score then the new number will get saved when you die).
* You can now play with up to four people (it was previously limited to two).
* The position and size of the health and energy bars during multiplayer has changed.
* There are now four different kinds of wooden crates (the differences are only cosmetic).
* Menu text is larger and the title looks better.
* Game saving and loading is even faster.

By with 0 comments
Page 20 of 228« First...10...1819202122...304050...Last »