ZodMAME is extensively optimised to use the Tapwave’s ATI Imageon graphics chip to boost the performance of the games. It uses pretty much every hardware accelerated function the ATI Imageon chip has to offer (blit, sprites, line drawing, point drawing, masking), and the MAME core graphics engine had to be rewritten to make use of this. Because of this some games will not draw completely correctly, most appear to work fine though. The 8MBytes of VRAM in the ATI chip is used for some of the memory requirements in the games meaning more games will run but much of this memory is used for caching the graphics.

The optimisations have resulted in some games running up to 2-3 times faster some will run slower. Vector games benefit from the hardware line drawing meaning that pretty much all the vector games run at full speed with 44KHz sound. Most newer games which are more CPU intensive will not see much of an increase in speed, there is nothing that can be done about that, the Zodiac would need a faster CPU.

There is full quality sound support in ZodMAME. Using sound in MAME adds extra processing requirements so some games which run full speed with sound off will not with it on. Most older games (1985 or earlier) should run full speed with perfect sound. There is also an option for lower quality sound which can help some games to run much faster.

ZodMAME was originally based on PalmOS PalmMAME which is itself based on MAMECE.

To play the ROMS they must be in 0.36 version format.