headoverheels released a beta version of pocketsnes with some fixes and optimizations.


Lately I’ve been making some changes to the code pocketsnes. I have incorporated some corrections of the newer snes9x (the super g’n’g is now fully playable) and some optimizations in the code of painted tiles, PPU, and so on. The fact is that I have tried some games and everything seems to work well and earn some frames