Dreamcast News
Okinawa Rush (WIP) (Commercial) (DC Game)

Okinawa Rush is a martial arts platforming game with RPG elements, many items to collect and unique FengShui system. The game is currently in development and will come to PC, PS4, Xbox One and Dreamcast!

Based on the “golden era” of video gaming with many influences from the old arcade games of the early 90s whilst introducing a deep, fluid, fighting engine, unique features and a constantly evolving character system.

Features:

– 3 Playable characters.
– Fast, fluid combat with unique fighting engine.
– Intense boss battles!
– Parry anything system.
– FengShui item system.
– Co-op two player mode.
– Customisable training Dojo
– Train your hero for optimum power and speed.
– Online highscores and time-attack. Ingame “splits” for speed-runners!

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Amy Zing and the Amazing Mazes v2017.11.28 (DC Game)

Amy Zing and the Amazing Mazes is little maze solving game by Ant512. The game is loosely based on the snail maze built into some revisions of the Sega Master System BIOS but it isn’t a remake. Like the snail maze, the objective is to guide the red square through the maze from the starting point to the finishing point.

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Tanglewood v2018.02.25 (WIP) (DC Game)

Tanglewood by Big Evil Corporation will be also available for the Dreamcast and we got some news yesterday via Twitter.

Quote:

Work on the Dreamcast version continues, but will remain at a slow pace until the Mega Drive version reaches Gold. We’re planning a free demo for you to burn to disc, like we did with the Mega Drive version. More news as it happens.

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Intrepid Izzy v2018.02 (Commerical) (WIP) (Kickstarter) (DC Game)

Intrepid Izzy by Senile Team combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun. Here comes the February 2018 development update:

Quote:

Hello, you lovely people!

This month’s development update is a bit later than usual. That’s mostly on account of the fact that I had to file taxes in January over the funds that were raised last year. Normally this only takes an hour or so, but in this case it was a lot more complex and time-consuming than expected. But enough about that, on to the good stuff!

Backer NPCs and Portraits

Almost everyone who went for an in-game portrait or NPC has now submitted the information necessary to make them. I’ve made numerous sketches, which I will soon send to those involved for feedback.

Difficulty curve

Feedback on the demo was very positive, which makes me very happy. However, while some players picked it up effortlessly, there were others who found it to be quite difficult/overwhelming. To give the latter group a better chance to familiarise themselves with the intricacies of the game, it will start with an easy level which introduces the various moves more gradually. While working on this level, I’ve also designed some new, less menacing enemies.

Bugfixes

You’re probably used to only hearing about bugfixes during the final phase of a game’s development – or worse yet, only after it has already been released. But I as any developer with an ounce of sense knows, bugs should be found and fixed sooner rather than later. During the Kickstarter campaign, there was a lot of focus on creating more content to show off. But there was no time to pay attention to details, including non-critical bugs. Most of these have now been addressed.

Correction regarding the second Izzy figure

I said in my last update that a second statue would be produced in the form of Yzzi, Izzy’s evil doppelganger. Unfortunately the factory has meanwhile informed me that they ran into a technical problem producing this particular design in conjunction with the original one. I guess I should have waited until I actually had the product in my own hands before bringing the news. Anyway, the plans for a second figure are still in effect, just with a different design. I expect to hear from the factory again when they’re done celebrating Chinese New Year.

Best regards,

Roel van Mastbergen / Senile Team

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Hermes (Commercial) (Dreamcast)

Hermes joins the “Black Friday” fun and can be bought only today for 8€, instead of 15$, directly from the publisher DragonBox Shop! Shipping costs are not included!

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Hermes review for the Sega Dreamcast (DC misc)

Mads of Retro Asylum fame takes a look at a new release for the Dreamcast, a nice little platformer called Hermes. The game is also available on other formats. To buy the game and find more details please visit Retroguru.:

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Intrepid Izzy (Commerical) (WIP) (Kickstarter) (DC Game)

You may remember Intrepid Izzy by Senile Team! Intrepid Izzy combines platforming, beat ’em up and adventure elements to create a unique experience with depth, character and above all, fun – and can now be supported via Kickstarter. There is a high chance for a Playstation 4 version along with possibly a Steam release for PC as well.

Features:

* Change Izzy’s abilities by collecting different costumes
* Branching dialogue system
* Simple, but versatile controls inspired by beat ’em ups: only 4 buttons used (jump, attack, special and look)
* Fully configurable controls
* Non-linear progression
* Huge bosses
* Magic, science fiction, talking animals, robots, spaceships… everything is possible and anything can happen!

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Hermes (Commercial) (Dreamcast)

Hermes can be now pre-ordered from DragonBox Shop! If you like Jump’n Run games and the Dreamcast, this game might be for you.

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Xenocider (WIP) (18-06-2017) (DC Game)

Xenocider got another big update with plenty of public information. Also see the bonus stage in action:

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Xenocider (WIP) (10-06-2017) (DC Game)

Retro Sumus tease again with the physicals of Xenocider.

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