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Don't go Up (2026) by Zani Pixels for Game Boy Color.
A small horror game about coins. Simple premise, but the GBC's limited palette has always suited creeping dread rather than jump scares
Bubble Ghost (2026) by kirby2000 for Amstrad CPC.
A fan conversion of the 1990 Game Boy puzzler: you're a ghost who can't touch the bubble, only blow it through 35 haunted halls. Snuff candles, dodge spikes and fans.
https://www.youtube.com/watch?v=QUXMKDwBc7A
AI disclosure: Artificial intelligence was used in the making of this game.
Go 9x9 (2026) by Lawlord for ZX Spectrum.
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://lawlord.itch.io/go-9x9
Lumines ZX (2026) by kirby2000 for ZX Spectrum.
A fan-made take on the PSP puzzler: drop 2x2 blocks, match colours, then let the timeline sweep clear your squares.
https://www.youtube.com/watch?v=X2vMIiwEQrM
AI disclosure: Artificial intelligence was used in the making of this game.
Alleyway ZX (2026) by kirby2000 for ZX Spectrum.
An unofficial fan conversion of Nintendo's 1989 handheld breaker. Bounce the ball with your paddle, smash every block, 32 stages in all before the fanfare.
https://www.youtube.com/watch?v=VYOGEycA0_M
AI disclosure: Artificial intelligence was used in the making of this game.
Out of This World (Demo) (2026) by haroldo-ok for Sega Master System.
Based on the MS-DOS release, remade using AI.
AI disclosure: Artificial intelligence was used in the making of this game.
Labyrinth Of Ur (2026) by Michal Ursiny for Commodore 64.
A first-person 3D dungeon crawler written from scratch in C. Seven procedurally generated floors, one warrior, and Pazuzu waiting at the bottom.
Shadows Of Belial (2026) by Retroworks for ZX Spectrum.
A quest for justice, vengeance and redemption through the shadows of Sir Fred's past. A dark, story-driven journey on the Speccy
https://www.youtube.com/watch?v=sLdzlC--doQ
m8rix_ is a debugger for NES Maker games that runs alongside Mesen and lets you look at what the game is doing internally while it plays.

You can inspect live variables, change values on the fly without rebuilding, track game state, and follow what changes during gameplay, which is handy for chasing down bugs or testing ideas like what happens with 99 lives. It was built with Codex using OpenAI GPT-6.1 Sol.
Doom Spectrum 128 (2026) by Cordy Smith for ZX Spectrum.
Play through all 8 levels of Shareware Doom.
AI disclosure: Artificial intelligence was used in the making of this game.
Created for Falling Block Jam 2026, Stack a Snack is a fast-paced arcade game where you control a gray bunny stacking falling pink cakes high on its head.

Dodge incoming blue cakes launched by a rival bunny while using your key controls to launch pink cakes back across the screen. Hop into the action directly in your browser and start stacking your sweet victory today!
Zeddy's Clean Sweep (2026) by zeddy48 for ZX Spectrum.
Rival logos run wild on the circuit board: a spinning Commodore badge, a shimmering BBC owl, an IBM logo scoffing ice. Zeddy sweeps them up.
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://zeddy48.itch.io/zeddy
Poypoy's Mean Mining Machine (2026) by Atticus Finn for Game Boy.
PoyPoy Corp's President is strip-mining the forest for all it's worth. Someone has to stop him.
This Is An Alien Game (2026) by Kempston for SAM Coupé.
Pilot a rescue capsule down to a marked pad, collect a stranded astronaut, then climb back to dock with the ship cruising overhead.
Heroes Against Demons (2026) by ichigo for Sega Game Gear.
A match-3 puzzler in a heroic fantasy world, and it looks very fancy for Sega's 8-bit handheld.
Source: https://2minds.itch.io/heroes-against-demons-game-gear-edition
Drop64 (2026) by K. Patronas for Commodore 64.
Gunboots on, shaft below. Blast downward to slow the fall, stomp monsters, chain kills mid-air, grab the gems, and meet the Warden at depth six.
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://kpatronas.itch.io/drop64
X-Sector (2026) by Steve Higgins for Amiga OCS. Looks familiar?
Not quite what you think at the first glance. Rescue the content of your floppy disc! A nod to Minesweeper for sure.
Gun Smoke (2026) by Dimitris Giannakis for Amiga AGA.
No more to write, get your guns!
https://www.youtube.com/watch?v=133TWQWe73k
Created in a single day as a custom screensaver for emulation handhelds, DVDodger tasks players with dodging the iconic bouncing DVD VIDEO logo.

As you weave through the screen, you collect cash to unlock a variety of upgrades to help push your survival time to new heights. Fire up your handheld or browser and see how many levels you can beat.
This new PICO-8 mod merges the levels and mechanics of Cliffside 2 and Celeste 2 Long into a single platforming package.

The developer carefully tweaked the underlying game code and asset data to replicate Celeste 2 Long's precise movement and room layouts. Fire up your fantasy console and test your precision jumping skills on this unique community mashup today!
Created for the Pico-1K Jam 2026, 1KRUN is a minimalist retro racing game packed into just 1022 bytes of PICO-8 code.

Hit the gas, steer through sharp turns, and pass checkpoints to add extra seconds to your countdown timer while pushing for a high-distance record. Grab your keyboard or controller, reset the cart for fresh procedurally generated tracks, and see how far you can drive today!
Skittles V (2026) by Nikos V for Commodore 64.
The fifth skittles series part features two classic chess-style problems. The problem of independence in which no piece threatens another.
Based on MisterWizard01's original CC4-licensed arcade SHMUP, this fresh Galaxis mod upgrades the game with revamped graphics, brand-new sound effects, and eye-popping particle systems.

Players will also face off against two tough, newly added enemy types designed to push your reflexes to the limit. Grab your joystick, launch into space, and take on the upgraded starfield challenge today!
Bitmap Pixies (2026) by Laurikka for Commodore 64.
No fire button here. Just grab every pixie on a single screen, and watch the colour order: get the sequence right and the clock and score reward you. Built for a quick tac-2 stick and a lag-free CRT.
Cow-Pirate Bartholomus and the Dungeon Platform Islands (2026) by AshGB for Game Boy Color.
Made in 10 days for GBJAM14. Hunt three shards across platformer levels, then brave a randomized dungeon to find each one.
Source: https://ashgb.itch.io/cow-pirate-bartholomus-and-the-dungeon-platform-islands