A simplified, script-free version of our news - built for older browsers and text-based setups, but just as useful if you'd prefer a low-clutter, low-visual-complexity reading experience (e.g. for screen readers, cognitive load, or low vision). Back to the full site.
Super Hard Bouncer (2026) by Libra Bits for Super Nintendo Entertainment System.
The fourth version of the bouncing game, this time with 30 completely new levels. Hold DOWN to bounce weaker. Good luck with stage 27.
Kickstarter: Corporate Rot - A New Game Boy Color Game
Fight your way through zombie infested floors, turn everyday office supplies into weapons, and uncover the secrets behind a corporate apocalypse.
Source: https://www.kickstarter.com/projects/metagamemike/corporate-rot-a-new-game-boy-color-game
Memory (2026) by RAX for Oric Atmos.
A 10-line BASIC memory test inspired by a documentary on chimpanzees' superior recall. How does yours measure up?
Buzzsaw+ (2026) by Joefish for ZX Spectrum.
The first game to use multicolour sprite graphics, a technique previously reserved for technical demos. The original Box Deluxe Mix, once cassette-only, arrives with full gore, a new level and a hidden enemy sprite.
Description for image: Buzzsaw+ by Joefish for ZX Spectrum
Shame of the Olympians (2026) by Guiorgui37 for Game Boy.
A turn-based RPG set in ancient Greece: challenge the Gods, battle mythical creatures and wield divine powers. Every choice matters.
Greenscape (2026) by techno-ng for Game Boy.
Made in a single day, and the weeds never die. The weed AI goes where it wants, walls or not. Press B to spray, A to do something undefined.
Bubble Diver (2026) by NugKnows for Game Boy Advance.
Trap fish in bubbles, crack ore and surface before your air runs out. Five zones down to 316 m, 15 species and four bubble guns.
AI disclosure: Artificial intelligence was used in the making of this game.
Dazed And Confused: The Last Day (2026) by Martel1412 for Nintendo Entertainment System.
Jump, throw baseballs, and collect mixtapes through four acts and twelve rooms, with familiar characters, pixel art, and original chiptune music.
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://martel1412.itch.io/dazed-and-confused-the-last-day-nes-game-rom
Yell At Clouds 2: Log Off (2026) by J5 for Nintendo Entertainment System.
19 levels written in 6502 assembly, where each thread is a level: bubble the people arguing, then pop them for chain points. Leave a bubble too long and they come back red and faster, and they remember
Sweep Boy (2026) by NugKnows for Game Boy Advance.
Five cleaning jobs with a twist each: low gravity on the Moon, dust storms on Mars, colour-matched conveyor belts in the Library. Every job starts from scratch, so each one is a fresh grind before the automation kicks in
AI disclosure: Artificial intelligence was used in the making of this game.
Globber Plus (2026) by Sönke Schultz for Commodore 64.
You're a googly-eyed creature racing a highway full of stones, grabbing hearts for bonus points. Watch out: the stones switch direction at the halfway point
Source: https://bunsen.itch.io/globber-plus-commodore-64-by-metzelwurst
Xenotype (2026) by Sander Alsema for Commodore 64.
Help a homesick miner harvest falling crystals by teleporting them to a cargo ship, or risk losing his job
Source: https://bunsen.itch.io/xenotype-commodore-64-by-sander-alsema
Rogue Abyss81 (2026) by Lupoman (Luis Pieri) for Sinclair ZX81.
A roguish descent through at least 80 levels, written in just 10 lines of BASIC for the BASIC 10 Liner Contest. Dodge Orks, grab coins and food to keep going.
Source: https://bunsen.itch.io/rogue-abyss81-sinclair-zx81-by-lupoman
Survivor81 (2026) by Lupoman (Luis Pieri) for Sinclair ZX81.
Escape a radioactive maze while your health constantly drains, grabbing "+" packs to stay alive, steering with O and P and keeping clear of the walls.
Temple Of Embers by Tansoft for Commodore 64
Hit ? blocks to switch form: archer, knight, wings, whip, electro or neutron, duck to dodge arrows and fire, 18 levels, two dragons and a demon lord to beat.
Jazz Jackrabbit (2026) by haroldo-ok for Game Boy Color.
Three worlds and seven stages of Epic's 1994 DOS platformer, ported with native PSM audio conversion: bass on the wave channel, leads on pulse, drums on noise.
1NVADERS (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
A Space Invaders take squeezed into 1K, coded because a good version never existed. The original release had a bug with a workaround; this version fixes it.
Pumpkinville (2026) by polytricity for Commodore 64.
Plant seeds, scare off crows and gather enough pumpkins to build the ultimate scarecrow, with just 31 days of October to do it.
Pumpkin Parade Guardian (2026) by retroromrunner for Game Boy Advance.
A tower defense game with a Halloween twist: plant scarecrows and lanterns by day, then hold off zombies, ghosts and banshees across ten nights, with the Headless Horseman leading the final parade.
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://retroromrunner.itch.io/pumpkin-parade-guardian
Wizard Of Wor (2026) by MilaSoft for VIC-20.
32 dungeon mazes, one or two players, and a co-op or competitive second Worrior commander.
AI disclosure: Artificial intelligence was used in the making of this game.
Ms. Pac-Man DX (2026) by SplinterGU for ZX Spectrum.
You know the maze, the dots and the ghosts, but now objects cross the corridors: projectiles to shoot ghosts, a snowflake to freeze them, lightning for double speed
Source: https://splintergu.itch.io/ms-pac-man-dx-zx-spectrum-48k128k
Arkham Academia (2026) by Locked Door Puzzle for PlayStation.
A short deductive puzzle set over one dark night at Miskatonic University. Grab pen and paper, you will want notes
Pedal Faster (2026) by Kevin McGrorty for ZX Spectrum.
A tiny cyclist on a ruler-line, dogs bobbing after him in formation. Mash the button like Daley Thompson and your arse has never been safer
Artemis Patrol (2026) by Loudscotsbloke for Mattel Aquarius.
A Moon Patrol-style buggy game, 100% machine code, trading the arcade's terrain for the Aquarius's limits, wheels and all. Many levels of scenery, traps and aliens. How far can you get?
AI disclosure: Artificial intelligence was used in the making of this game.
Source: https://loudscotsbloke.itch.io/artemis-patrol-mattel-aquarius-16k
GloomWood (2026) by MilaSoft for VIC-20.
A forest adventure where you play a lone archer fending off waves of frogs, skeletons, snakes and bees. Three lives, 50 arrows, and a final boss to reach
AI disclosure: Artificial intelligence was used in the making of this game.