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2085 (VIC-20 Game)

Aug 10, 2026 · VIC-20

2085 (2026) by MilaSoft for VIC-20.

2085 by MilaSoft for VIC-20

Machines hunt your family in this arena shooter; rescue them before they become PROGs.

Source: https://milasoft64.itch.io/commodore-2085

2085 (Commodore PET Game)

Aug 10, 2026 · Commodore PET

#2085 (2026) by MilaSoft for Commodore PET.

2085-Milasoft-Commodore-PET

Machines hunt your family in this relentless arcade arena shooter. Rescue humans, break your rescue chain and you lose it all. Survival beats destruction.

 

 

Source: https://milasoft64.itch.io/commodore-2085

Lethal Code Injection (Game Boy Advance Game)

Aug 10, 2026 · Game Boy Advance

Lethal Code Injection (2026) by Enarkz for Game Boy Advance

Lethal Code Injection by Enarkz for Game Boy Advance

Dive into a VR-run world where antivirus pilots hunt hackers. 🧬 Five worlds of procedural shmup action, three ships with distinct gimmicks, and 30 enemy patterns await. Classic, Survival and Boss Rush modes included.

Source: https://enarkz.itch.io/lethal-code-injection-gba

5 Year Mission (Game Boy Color Game)

Aug 10, 2026 · Game Boy (Color)

5 Year Mission (2026) by freeman82 for Game Boy Color.

5 Year Mission by freeman82 for Game Boy Color

Star Trek flavoured, Five enemy fleets, each with its own flight pattern: Klingons dive, Romulans cloak, Borg don't deviate. Two weapons, score-driven progression, and a high score table that saves to cart.

Source: https://freeman82.itch.io/5-year-mission

Polybius: The Game That Doesn’t Exist (Game Boy Advance Game)

Aug 10, 2026 · Game Boy Advance

Polybius: The Game That Doesn’t Exist (2026) by knurmrty for Game Boy Advance.

Polybius: The Game That Doesn’t Exist by knurmrty for Game Boy Advance

A GBA ROM claiming to be the legendary arcade cabinet, found rather than played. Endless Asteroids-style scoring, plus a cipher to decode and hidden archives to unlock. Feeling curious about the mystery?

Source: https://knurmrty.itch.io/polybius-the-game-that-doesnt-exist

Dark Tower (Commodore 64 Game)

Aug 10, 2026 · Commodore 64

Dark Tower (2026) by ToneDeF for Commodore 64.

Dark Tower by ToneDeF for Commodore 64

A text-based take on the 1981 Milton Bradley classic, built in BASIC and compiled. Curses, Pegasus and beeps that echo the old tower.

Source: https://tonedef71.itch.io/mb-dark-tower-64

Frog & Cat (MS-DOS Game)

Aug 10, 2026 · MS-DOS

Frog & Cat (2026) by Wesley Games for MS-DOS.

Frog & Cat by Wesley Games for MS-DOS

Pure x86 assembler, CGA-specific tricks, and a smooth framerate even on the earliest IBM PCs. Play solo or with a friend, co-op or competitive, and race for the high score. Your record runs are saved to disk to relive later.

Source: https://wesley-games.itch.io/frog-and-cat

Hobobot (Game Boy Game)

Aug 10, 2026 · Game Boy (Color)

Hobobot (2026) by Gradual Games for Game Boy.

Hobobot by Gradual Games for Game Boy

You're just a head, but your hands and feet still work. Throw switches, ride lifts, and hop back to your torso across 20 tricky levels.

Source: https://gradualgames.itch.io/hobobotgb

The Core (ZX Spectrum Game)

Aug 9, 2026 · Sinclair ZX Spectrum

The Core (2026) by Animated ALex for ZX Spectrum.

The Core by Animated ALex for ZX Spectrum

Your droid races against the heat: shoot each radioactive gas cloud at its centre before the chamber melts down. A tight, tense scramble that makes every second count.

Source: https://animatedal.itch.io/the-core

TankBattle64 (Commodore 64 Game)

Aug 9, 2026 · Commodore 64

TankBattle64 (2026) by dcoterel1964 for Commodore 64.

TankBattle64 by dcoterel1964 for Commodore 64

A tank game for two players only - previously released for the PET.

Source: https://dcoterel1964.itch.io/tankbattle64

Galaxian (Sega Genesis Game)

Aug 9, 2026 · Mega Drive / Genesis

Galaxian (2026) by Nameless Algorithm (namalgo) for Sega Genesis.

Galaxian (2026) by Nameless Algorithm (namalgo)

An unofficial fan AI port. Original by Namco (1979).

Source: https://namalgo.itch.io/galaxian

Deadlight (Commodore 64 Game)

Aug 9, 2026 · Commodore 64

Deadlight (2026) by J5 for Commodore 64.

Deadlight by J5 for Commodore 64

The only light you carry is the one thing keeping them back. Catch one in your beam and it will burn.

Source: https://j5-2026.itch.io/deadlight-c64

Nano Nano (PICO-8 Game)

Aug 9, 2026 · PICO-8

Nano Nano is a bubble-pushing puzzle game for PICO-8 that blends sokoban-style mechanics with a metroidvania feel.

Nano Nano

You move with the arrow keys, dash with Z/O, and reset the room with X. It's a compact cartridge from nanotron that asks you to think about how you push bubbles around each room.

Source: https://www.lexaloffle.com/bbs/?pid=194162

Hole (PICO-8 Game)

Aug 9, 2026 · PICO-8

Hole drops you at the bottom of a dark pit with only one way out: up.

Hole (PICO-8 Game)

It's a punishing platformer where you charge jumps with [x] and aim with the arrow keys, and falling means losing progress since there are no checkpoints or safe-zones. The game is short, so even if you tumble back down, it's not too disheartening. Music comes from Gruber_Music, and the game is inspired by Jump King, with no genAI used in its making.

Source: https://www.lexaloffle.com/bbs/?pid=194129

SpaceRogu (PICO-8 Game)

Aug 9, 2026 · PICO-8

SpaceRogu is a spaceship roguelike space-shooter built in PICO-8, the first game from tegstudio, who learned the ropes from Lazy Devs' YouTube tutorials.

https://www.youtube.com/watch?v=81WM_cjp9fo

You earn EXP and pick from over 15 upgrades—like spread shot, spinning orbs, rockets, and nova—to survive 34 stages packed with enemies, meteors, and explosions. It's a solid debut that shows the genre's core loop done right, and the upgrade variety keeps each run feeling fresh.

Source: https://www.lexaloffle.com/bbs/?pid=194155

Wolf (Game Boy Color Game)

Aug 9, 2026 · Game Boy (Color)

Wolf (2026) by Rocketship Park for Game Boy Color.

Wolf by Rocketship Park for Game Boy Color

A custom raycasting engine turns the GBC into a maze of textured corridors and lurking enemies. Each level shifts palette, from stark industrial halls to neon chambers.

Source: https://thalamusdigital.itch.io/wolf-game-boy-color

Scorched Earth (Game Boy Advance Game)

Aug 9, 2026 · Game Boy Advance

Scorched Earth (2026) by Enarkz for Game Boy Advance brings the classic artillery duel to GBA, with few tweaks to the original formula.

Scorched Earth by Enarkz for Game Boy Advance

Maps, wind, and trajectory all matter here.

Source: https://enarkz.itch.io/scorched-earth-gba

Skittles II (Commodore 64 Game)

Aug 8, 2026 · Commodore 64

Skittles II (2026) by nikos-vr for Commodore 64.

Skittles II by nikos-vr for Commodore 64

A memory-based chess puzzle where you must capture seven distinct pieces, from pawn to king, without repeating a type. Plan your moves within a time limit! There are random puzzles.

Source: https://nikos-vr.itch.io/skittles-ii

Jelly Candy Pop (MSX2 Game)

Aug 8, 2026 · MSX2

Jelly Candy Pop (2026) by meichnpp for MSX2. A jellyfish armed with candy orbs takes on the fish.

Jelly Candy Pop by meichnpp for MSX2

Diamonds refill your stash, and quick streaks boost your score. Get touched too often and the power hits zero.

Source: https://pigmhall.itch.io/jcp

The Egg Came First (PICO-8 Game)

Aug 8, 2026 · PICO-8

QuarterDonkey's PICO-8 platformer The Egg Came First is a beginner-friendly romp where you play as an egg fighting chickens, with a variable jump, ground pound, and enemies that need multiple hits to defeat.

The Egg Came First (PICO-8 Game)

The developer spent about two months on it, borrowing mechanics from Shovel Knight, New Super Mario Bros., and Celeste, and warns that the platforming is unforgiving but includes a fun challenge at level 4.

Source: https://www.lexaloffle.com/bbs/?pid=194140

Out Goes The Light (PICO-8 Games)

Aug 8, 2026 · PICO-8

You're Laurie, babysitter to four ghost children who want to play hide and seek, and the house is about to turn on you.

Out Goes The Light (PICO-8 Games)

Search the furniture, find a child, and race them to the rug beater before they hide again. Four rounds, thirty-five minutes, and halfway through the south wing unlocks, doubling the house as the lights fail. By the last round you're crossing the whole place by torchlight, with toys thrown underfoot and walls that speak. This is RCat's first PICO-8 game, and they're keen for feedback on the time limit.

Source: https://www.lexaloffle.com/bbs/?pid=194188

Hive Dive (Commodore PET Game)

Aug 8, 2026 · Commodore PET

Hive Dive (2026) by MilaSoft for Commodore PET. Alien hives swoop in formation, then dive to attack.

Hive Dive by MilaSoft for Commodore PET

Beat the boss! Coded in Assembler.The 16K version has reduced features, the 32K features more fun.

Source: https://milasoft64.itch.io/galaga-for-commodore-pet

Alpha Jong (Commodore 64 Game)

Aug 8, 2026 · Commodore 64

Alpha Jong (2026) by Cristian Cubillos for Commodore 64.

Alpha Jong by Cristian Cubillos for Commodore 64

An alphanumeric Riichi Mahjong sim, coded in 100% Assembly (AI assisted). Custom tile notation drops the language barrier, leaving strategy against a steady AI. Fancy a hand of four groups and a pair?

Source: https://cristiancubillos.itch.io/alphajong

Danger Race II (Atari 2600 Game)

Aug 8, 2026 · Atari 2600

Danger Race II (2026) by Marc Vittorini for Atari 2600.

Danger Race II by Marc Vittorini for Atari 2600

Fuel is low, a rival is on your tail, and one missile can end the chase. Do you save your ammo or let them eat dust first?

Source: https://marc-vittorini.itch.io/danger-race-ii

Pink Pong (PICO-8 Game)

Aug 7, 2026 · PICO-8

Pink Pong is a PICO-8 take on the classic, made by bravoman222 as their first completed programming project.

Pink Pong (PICO-8 Game)

The game offers both a rudimentary computer opponent and a two-player mode, with slightly unique graphics. The developer figured it out on their own using the documentation and basic LUA knowledge.

 

Source: https://www.lexaloffle.com/bbs/?pid=194156