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Super Hard Bouncer (Super Nintendo Entertainment System Game)

Nov 4, 2026 · Nintendo Entertainment System (Famicom)

Super Hard Bouncer (2026) by Libra Bits for Super Nintendo Entertainment System.

Super Hard Bouncer by Libra Bits for Super Nintendo Entertainment System

The fourth version of the bouncing game, this time with 30 completely new levels. Hold DOWN to bounce weaker. Good luck with stage 27.

Source: https://libra-bits.itch.io/super-hard-bouncer-snes

Kickstarter: Corporate Rot (Game Boy Color Game)

Nov 3, 2026 · Game Boy (Color)

Kickstarter: Corporate Rot - A New Game Boy Color Game

Fight your way through zombie infested floors, turn everyday office supplies into weapons, and uncover the secrets behind a corporate apocalypse.

Source: https://www.kickstarter.com/projects/metagamemike/corporate-rot-a-new-game-boy-color-game

Memory (Oric Atmos Game)

Nov 3, 2026 · Oric Atmos

Memory (2026) by RAX for Oric Atmos.

Memory by RAX for Oric Atmos

A 10-line BASIC memory test inspired by a documentary on chimpanzees' superior recall. How does yours measure up?

Source: https://bunsen.itch.io/memory-oric-atmos-by-rax

Buzzsaw+ (ZX Spectrum Game)

Nov 3, 2026 · Sinclair ZX Spectrum

Buzzsaw+ (2026) by Joefish for ZX Spectrum.

Buzzsaw+ by Joefish for ZX Spectrum

The first game to use multicolour sprite graphics, a technique previously reserved for technical demos. The original Box Deluxe Mix, once cassette-only, arrives with full gore, a new level and a hidden enemy sprite.

Description for image: Buzzsaw+ by Joefish for ZX Spectrum

Source: https://ionian-games.itch.io/buzzsaw-box-deluxe-mix

Shame of the Olympians (Game Boy Game)

Nov 3, 2026 · Game Boy (Color)

Shame of the Olympians (2026) by Guiorgui37 for Game Boy.

Shame of the Olympians by Guiorgui37 for Game Boy

A turn-based RPG set in ancient Greece: challenge the Gods, battle mythical creatures and wield divine powers. Every choice matters.

Source: https://guiorgui37.itch.io/shame-of-the-olympians

Greenscape (Game Boy Game)

Nov 3, 2026 · Game Boy (Color)

Greenscape (2026) by techno-ng for Game Boy.

Greenscape by techno-ng for Game Boy

Made in a single day, and the weeds never die. The weed AI goes where it wants, walls or not. Press B to spray, A to do something undefined.

Source: https://techno-ng.itch.io/greenscape

Bubble Diver (Game Boy Advance Game)

Nov 3, 2026 · Game Boy Advance

Bubble Diver (2026) by NugKnows for Game Boy Advance.

Bubble Diver by NugKnows for Game Boy Advance

Trap fish in bubbles, crack ore and surface before your air runs out. Five zones down to 316 m, 15 species and four bubble guns.

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://nugknows.itch.io/bubble-diver

Dazed And Confused: The Last Day (Nintendo Entertainment System Game)

Nov 3, 2026 · Nintendo Entertainment System (Famicom)

Dazed And Confused: The Last Day (2026) by Martel1412 for Nintendo Entertainment System.

Dazed And Confused: The Last Day by Martel1412 for Nintendo Entertainment System

Jump, throw baseballs, and collect mixtapes through four acts and twelve rooms, with familiar characters, pixel art, and original chiptune music.

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://martel1412.itch.io/dazed-and-confused-the-last-day-nes-game-rom

Yell At Clouds 2: Log Off (Nintendo Entertainment System Game)

Nov 3, 2026 · Nintendo Entertainment System (Famicom)

Yell At Clouds 2: Log Off (2026) by J5 for Nintendo Entertainment System.

Yell At Clouds 2: Log Off by J5 for Nintendo Entertainment System

19 levels written in 6502 assembly, where each thread is a level: bubble the people arguing, then pop them for chain points. Leave a bubble too long and they come back red and faster, and they remember

Source: https://j5-2026.itch.io/yell-at-clouds-2-nes

Sweep Boy (Game Boy Advance Game)

Nov 3, 2026 · Game Boy Advance

Sweep Boy (2026) by NugKnows for Game Boy Advance.

Sweep Boy by NugKnows for Game Boy Advance

Five cleaning jobs with a twist each: low gravity on the Moon, dust storms on Mars, colour-matched conveyor belts in the Library. Every job starts from scratch, so each one is a fresh grind before the automation kicks in

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://nugknows.itch.io/sweep-boy

Globber Plus (Commodore 64 Game)

Nov 3, 2026 · Commodore 64

Globber Plus (2026) by Sönke Schultz for Commodore 64.

Globber Plus by Sönke Schultz for Commodore 64

You're a googly-eyed creature racing a highway full of stones, grabbing hearts for bonus points. Watch out: the stones switch direction at the halfway point

Source: https://bunsen.itch.io/globber-plus-commodore-64-by-metzelwurst

Xenotype (Commodore 64 Game)

Nov 3, 2026 · Commodore 64

Xenotype (2026) by Sander Alsema for Commodore 64.

Xenotype by Sander Alsema for Commodore 64

Help a homesick miner harvest falling crystals by teleporting them to a cargo ship, or risk losing his job

Source: https://bunsen.itch.io/xenotype-commodore-64-by-sander-alsema

Rogue Abyss81 (Sinclair ZX81 Game)

Nov 3, 2026 · Sinclair ZX81

Rogue Abyss81 (2026) by Lupoman (Luis Pieri) for Sinclair ZX81.

Rogue Abyss81 by Lupoman (Luis Pieri) for Sinclair ZX81

A roguish descent through at least 80 levels, written in just 10 lines of BASIC for the BASIC 10 Liner Contest. Dodge Orks, grab coins and food to keep going.

Source: https://bunsen.itch.io/rogue-abyss81-sinclair-zx81-by-lupoman

Survivor81 (Sinclair ZX81 Game)

Nov 3, 2026 · Sinclair ZX81

Survivor81 (2026) by Lupoman (Luis Pieri) for Sinclair ZX81.

Survivor81 by Lupoman (Luis Pieri) for Sinclair ZX81

Escape a radioactive maze while your health constantly drains, grabbing "+" packs to stay alive, steering with O and P and keeping clear of the walls.

Source: https://lupoman.itch.io/survivor81

Temple Of Embers (Commodore 64 Game)

Nov 3, 2026 · Commodore 64

Temple Of Embers by Tansoft for Commodore 64

Temple Of Embers by Tansoft for Commodore 64

Hit ? blocks to switch form: archer, knight, wings, whip, electro or neutron, duck to dodge arrows and fire, 18 levels, two dragons and a demon lord to beat.

Source: https://tansoft.itch.io/temple-of-embers2

Jazz Jackrabbit (Game Boy Color Game)

Nov 3, 2026 · Game Boy (Color)

Jazz Jackrabbit (2026) by haroldo-ok for Game Boy Color.

Jazz Jackrabbit by haroldo-ok for Game Boy Color

Three worlds and seven stages of Epic's 1994 DOS platformer, ported with native PSM audio conversion: bass on the wave channel, leads on pulse, drums on noise.

Source: https://haroldo-ok.itch.io/jazz-jackrabbit-gbc

1NVADERS (Sinclair ZX81 Game)

Nov 3, 2026 · Sinclair ZX81

1NVADERS (2026) by Dr Beep (zx81coder) for Sinclair ZX81.

NVADERS by Dr Beep (zx81coder) for Sinclair ZX81

A Space Invaders take squeezed into 1K, coded because a good version never existed. The original release had a bug with a workaround; this version fixes it.

Source: https://zx81coder.itch.io/156-1nvaders

Pumpkinville (Commodore 64 Game)

Nov 3, 2026 · Commodore 64

Pumpkinville (2026) by polytricity for Commodore 64.

Pumpkinville by polytricity for Commodore 64

Plant seeds, scare off crows and gather enough pumpkins to build the ultimate scarecrow, with just 31 days of October to do it.

Source: https://polytricity.itch.io/pumpkinville

Pumpkin Parade Guardian (Game Boy Advance Game)

Nov 3, 2026 · Game Boy Advance

Pumpkin Parade Guardian (2026) by retroromrunner for Game Boy Advance.

Pumpkin Parade Guardian by retroromrunner for Game Boy Advance

A tower defense game with a Halloween twist: plant scarecrows and lanterns by day, then hold off zombies, ghosts and banshees across ten nights, with the Headless Horseman leading the final parade.

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://retroromrunner.itch.io/pumpkin-parade-guardian

Wizard Of Wor (VIC-20 Game)

Nov 3, 2026 · Miscellaneous

Wizard Of Wor (2026) by MilaSoft for VIC-20.

Wizard Of Wor by MilaSoft for VIC-20

32 dungeon mazes, one or two players, and a co-op or competitive second Worrior commander.

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://milasoft64.itch.io/dunjon-wizard-of-wor

Ms. Pac-Man DX (ZX Spectrum Game)

Nov 2, 2026 · Sinclair ZX Spectrum

Ms. Pac-Man DX (2026) by SplinterGU for ZX Spectrum.

Ms. Pac-Man DX by SplinterGU for ZX Spectrum

You know the maze, the dots and the ghosts, but now objects cross the corridors: projectiles to shoot ghosts, a snowflake to freeze them, lightning for double speed

Source: https://splintergu.itch.io/ms-pac-man-dx-zx-spectrum-48k128k

Arkham Academia (PlayStation Game)

Nov 2, 2026 · Playstation

Arkham Academia (2026) by Locked Door Puzzle for PlayStation.

Arkham Academia by Locked Door Puzzle for PlayStation

A short deductive puzzle set over one dark night at Miskatonic University. Grab pen and paper, you will want notes

Source: https://lockeddoorpuzzle.itch.io/arkham-academia

Pedal Faster (ZX Spectrum Game)

Nov 2, 2026 · Sinclair ZX Spectrum

Pedal Faster (2026) by Kevin McGrorty for ZX Spectrum.

Pedal Faster by Kevin McGrorty for ZX Spectrum

A tiny cyclist on a ruler-line, dogs bobbing after him in formation. Mash the button like Daley Thompson and your arse has never been safer

Source: https://csscgc2026.itch.io/pedal-faster

Artemis Patrol (Mattel Aquarius Game)

Nov 2, 2026 · Mattel Aquarius

Artemis Patrol (2026) by Loudscotsbloke for Mattel Aquarius.

Artemis Patrol by Loudscotsbloke for Mattel Aquarius

A Moon Patrol-style buggy game, 100% machine code, trading the arcade's terrain for the Aquarius's limits, wheels and all. Many levels of scenery, traps and aliens. How far can you get?

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://loudscotsbloke.itch.io/artemis-patrol-mattel-aquarius-16k

GloomWood (VIC-20 Game)

Nov 2, 2026 · Miscellaneous

GloomWood (2026) by MilaSoft for VIC-20.

GloomWood by MilaSoft for VIC-20

A forest adventure where you play a lone archer fending off waves of frogs, skeletons, snakes and bees. Three lives, 50 arrows, and a final boss to reach

AI disclosure: Artificial intelligence was used in the making of this game.

Source: https://milasoft64.itch.io/gloomwood