A simplified, script-free version of our news for older browsers and text-based setups. Back to the full site.
2085 (2026) by MilaSoft for VIC-20.
Machines hunt your family in this arena shooter; rescue them before they become PROGs.
#2085 (2026) by MilaSoft for Commodore PET.
Machines hunt your family in this relentless arcade arena shooter. Rescue humans, break your rescue chain and you lose it all. Survival beats destruction.
Lethal Code Injection (2026) by Enarkz for Game Boy Advance
Dive into a VR-run world where antivirus pilots hunt hackers. 🧬 Five worlds of procedural shmup action, three ships with distinct gimmicks, and 30 enemy patterns await. Classic, Survival and Boss Rush modes included.
5 Year Mission (2026) by freeman82 for Game Boy Color.
Star Trek flavoured, Five enemy fleets, each with its own flight pattern: Klingons dive, Romulans cloak, Borg don't deviate. Two weapons, score-driven progression, and a high score table that saves to cart.
Polybius: The Game That Doesn’t Exist (2026) by knurmrty for Game Boy Advance.
A GBA ROM claiming to be the legendary arcade cabinet, found rather than played. Endless Asteroids-style scoring, plus a cipher to decode and hidden archives to unlock. Feeling curious about the mystery?
Source: https://knurmrty.itch.io/polybius-the-game-that-doesnt-exist
Dark Tower (2026) by ToneDeF for Commodore 64.
A text-based take on the 1981 Milton Bradley classic, built in BASIC and compiled. Curses, Pegasus and beeps that echo the old tower.
Frog & Cat (2026) by Wesley Games for MS-DOS.
Pure x86 assembler, CGA-specific tricks, and a smooth framerate even on the earliest IBM PCs. Play solo or with a friend, co-op or competitive, and race for the high score. Your record runs are saved to disk to relive later.
Hobobot (2026) by Gradual Games for Game Boy.
You're just a head, but your hands and feet still work. Throw switches, ride lifts, and hop back to your torso across 20 tricky levels.
The Core (2026) by Animated ALex for ZX Spectrum.
Your droid races against the heat: shoot each radioactive gas cloud at its centre before the chamber melts down. A tight, tense scramble that makes every second count.
TankBattle64 (2026) by dcoterel1964 for Commodore 64.
A tank game for two players only - previously released for the PET.
Galaxian (2026) by Nameless Algorithm (namalgo) for Sega Genesis.
An unofficial fan AI port. Original by Namco (1979).
Source: https://namalgo.itch.io/galaxian
Deadlight (2026) by J5 for Commodore 64.
The only light you carry is the one thing keeping them back. Catch one in your beam and it will burn.
Nano Nano is a bubble-pushing puzzle game for PICO-8 that blends sokoban-style mechanics with a metroidvania feel.

You move with the arrow keys, dash with Z/O, and reset the room with X. It's a compact cartridge from nanotron that asks you to think about how you push bubbles around each room.
Hole drops you at the bottom of a dark pit with only one way out: up.

It's a punishing platformer where you charge jumps with [x] and aim with the arrow keys, and falling means losing progress since there are no checkpoints or safe-zones. The game is short, so even if you tumble back down, it's not too disheartening. Music comes from Gruber_Music, and the game is inspired by Jump King, with no genAI used in its making.
SpaceRogu is a spaceship roguelike space-shooter built in PICO-8, the first game from tegstudio, who learned the ropes from Lazy Devs' YouTube tutorials.
https://www.youtube.com/watch?v=81WM_cjp9fo
You earn EXP and pick from over 15 upgrades—like spread shot, spinning orbs, rockets, and nova—to survive 34 stages packed with enemies, meteors, and explosions. It's a solid debut that shows the genre's core loop done right, and the upgrade variety keeps each run feeling fresh.
Wolf (2026) by Rocketship Park for Game Boy Color.
A custom raycasting engine turns the GBC into a maze of textured corridors and lurking enemies. Each level shifts palette, from stark industrial halls to neon chambers.
Scorched Earth (2026) by Enarkz for Game Boy Advance brings the classic artillery duel to GBA, with few tweaks to the original formula.
Maps, wind, and trajectory all matter here.
Skittles II (2026) by nikos-vr for Commodore 64.
A memory-based chess puzzle where you must capture seven distinct pieces, from pawn to king, without repeating a type. Plan your moves within a time limit! There are random puzzles.
Jelly Candy Pop (2026) by meichnpp for MSX2. A jellyfish armed with candy orbs takes on the fish.
Diamonds refill your stash, and quick streaks boost your score. Get touched too often and the power hits zero.
Source: https://pigmhall.itch.io/jcp
QuarterDonkey's PICO-8 platformer The Egg Came First is a beginner-friendly romp where you play as an egg fighting chickens, with a variable jump, ground pound, and enemies that need multiple hits to defeat.

The developer spent about two months on it, borrowing mechanics from Shovel Knight, New Super Mario Bros., and Celeste, and warns that the platforming is unforgiving but includes a fun challenge at level 4.
You're Laurie, babysitter to four ghost children who want to play hide and seek, and the house is about to turn on you.

Search the furniture, find a child, and race them to the rug beater before they hide again. Four rounds, thirty-five minutes, and halfway through the south wing unlocks, doubling the house as the lights fail. By the last round you're crossing the whole place by torchlight, with toys thrown underfoot and walls that speak. This is RCat's first PICO-8 game, and they're keen for feedback on the time limit.
Hive Dive (2026) by MilaSoft for Commodore PET. Alien hives swoop in formation, then dive to attack.
Beat the boss! Coded in Assembler.The 16K version has reduced features, the 32K features more fun.
Alpha Jong (2026) by Cristian Cubillos for Commodore 64.
An alphanumeric Riichi Mahjong sim, coded in 100% Assembly (AI assisted). Custom tile notation drops the language barrier, leaving strategy against a steady AI. Fancy a hand of four groups and a pair?
Danger Race II (2026) by Marc Vittorini for Atari 2600.
Fuel is low, a rival is on your tail, and one missile can end the chase. Do you save your ammo or let them eat dust first?
Pink Pong is a PICO-8 take on the classic, made by bravoman222 as their first completed programming project.

The game offers both a rudimentary computer opponent and a two-player mode, with slightly unique graphics. The developer figured it out on their own using the documentation and basic LUA knowledge.