A simplified, script-free version of our news - built for older browsers and text-based setups, but just as useful if you'd prefer a low-clutter, low-visual-complexity reading experience (e.g. for screen readers, cognitive load, or low vision). Back to the full site.
Escape (2026) by Juan Eguía for ZX Spectrum.
A first-person game in the style of Wolfenstein 3D, with walls drawn by casting 128 rays to fake 3D. Find the yellow key, dodge the enemies chasing you, and hit SPACE at the flashing exit wall.
Mario64: Playground (2026) by Rocking for Game Boy Advance.
A Super Mario 64 demake with a custom Playground map mixing Bob-omb Battlefield bits and other odd touches. Double and triple jumps, long jumps, backflips and wall kicks all fit on two buttons.
Source: https://rockingbeetle.itch.io/mario64-playground-for-gba
Sculpted Ponderings is an art gallery for the Game Boy, made by uncoolanduncouth.

It is built with GB Studio and released as a Game Boy ROM.
Source: https://uncoolanduncouth.itch.io/sculpted-ponderings
Time To Die (2026) by RetroBitBandit for Game Boy.
Made in 48 hours for Create Jam Fall 2026, this byte-sized game asks whether you can run away from death. Arrow keys or d-pad to move.
Pool Madness (2026) by Enarkz for Game Boy Advance.
Three tables and three rule sets: a relaxed pot-anything mode, English reds and yellows, or American 8-ball against the CPU. Built quickly from the developer's own Madness engine, with low-res sprites and an optional 2D mode.
FlipLock: The Cosmic Blocks (2026) by Zeichi for Game Boy Color.
A block puzzler with a Flip mechanic that changes how blocks interact, chain reactions when they settle, and five Super Blocks (Meteor, Ice, Chain, Fire, Water). Two modes: score attack and missions.
Source: https://zeichigames.itch.io/fliplock-the-cosmic-blocks
Dark Chambers (2026) by Zsolt Tarczali (RetroBoj) for Commodore 64.
The 1988 Atari 7800 dungeon crawler arrives here with all 26 levels, monsters pouring from generators, keys, food and loot, alone or with a friend.
Domain 83 (2026) by Dr. Terrorz for Commodore 64.
Punch up close, flying kick from distance, and crouch to dodge, though the androids wising up to that keeps you moving. Find the flashing buttons to open doors and trapdoors.
Flyover (2026) by orac81 for VIC-20.
Drop bombs on numbered targets in a rocky cavern, but the plane's height is random and the bombs fall at an angle. Hit a column sideways and the numbers above collapse
Source: https://orac81.itch.io/flyover
Flyover (2026) by orac81 for Commodore 64.
Drop bombs on numbered targets in a rocky cavern, but the plane's height is random and the bombs fall at an angle. Hit a column sideways and the numbers above collapse
Source: https://orac81.itch.io/flyover
PolyPlay500 (2026) by RMJ & JoeJoe for Amiga OCS.
Not a remake: the GDR's only arcade machine, Z80 code translated instruction by instruction to 68000. All eight games run at original speed, from Hirschjagd to a Pac-Man style Hare and Wolf.
Fiona The Witch (2026) by Marco Cerutti for Commodore 64.
Halloween action: collect stray cats and mice and throw them into the cauldron, zap pumpkins with lightning, form the word across five steps as the difficulty climbs.
Basilisk (2026) by Alf Yngve for C64.
A Halloween game set in a haunted French castle where a basilisk's gaze can kill you. Your crucifix can blind the big one and destroy the small ones.
https://www.youtube.com/watch?v=TVcUbH_SAiEGa
Nuclear Party (2026) by Vector5 Games for Commodore 64.
A single player turn based war game against 4 computer players, and only one can survive. Prepare a missile or bomber carrier before you can deploy a warhead.
PRISM is a development engine for the ZX Spectrum and ZX Spectrum Next, and it is now open for pre-order.

Depending on the funding, the engine will get mightier and better over time
Antetris is an intense shooter-puzzle hybrid where players maneuver a ship to blast falling geometric blocks before they stack up and crush you.
https://www.youtube.com/watch?v=ctC-xzkaPnQ
Black blocks become possessed over time and shower the arena with hostile bullets, forcing you to balance clearing lines against dodging active enemy fire. Holding down speeds up descending blocks while slowing down incoming projectiles, offering a risky risk-reward mechanic to survive the ramping difficulty.
Sausages Snack Attack v1 is a quick-paced arcade catch game where players move left and right to gobble up 25 falling snacks as fast as possible.

Navigating across the screen requires dodging hazardous bird droppings while grabbing mushrooms for a temporary speed boost to maximize your time. Strategic positioning and swift movement are key to dodging threats and snatching every treat to set a top score.
Death Of Kairos is an action platformer where you navigate hazardous stages, leap across obstacles, and battle waves of minions and bullet-hell bosses.

Armed with three distinct weapons—each limited to three uses—you must manage your attacks carefully while dodging complex spell patterns across three challenging stages. Strategic resource management and precise movement are essential to defeating the mini-bosses and taking down the former master of time.
Quebec Mortis is a top-down adventure game where players navigate Serge through eight-directional movement to solve environmental puzzles.

Functioning similarly to a point-and-click adventure, you must inspect your surroundings, manage inventory items, and use specific objects near highlighted zones to interact with the world. Success hinges on exploring key locations and applying the correct items to uncover the truth behind a Western festival dispute.
Fritato is an arena-survival roguelite where you play as a jumping bag of fries battling surreal wave-based hordes across four changing hellscapes.

Players select from three difficulty modes, utilize distinct flavor profiles like mayo or ketchup, and acquire weapons and items—including snipers, UZIs, and beer—to build power between rounds. Surviving up to 40 rounds demands continuous balance tweaks and smart itemization to take down massive boss spawns every ten waves.
Castle Defense is a tactical tower defense game where players place and move cannons, ice towers, fire bowls, and chain-lightning defenses along paths to shield their kingdom across five distinct rounds.

Between waves, you cast recharging spells like rolling boulders or mind-control pentagrams while investing gold into global damage, speed, and income upgrades in the shop. Victory hinges on balancing your defensive layout against unique boss mechanics and utilizing penalty-free tower refunds to adapt your strategy on the fly.
Issue 7 of Break Space, the modern ZX Spectrum games magazine, is out and covers Q3 2026.
[caption id="attachment_71852" align="alignnone" width="210"]
Break Space Issue 7[/caption]
This issue reviews 40 new titles four interviews, plus a look at ZX Spectrum clones, a report from Crash Live 2026 and three pages of POKEs. It is 100% free, and two files are provided.
World High Jump Championships (2026) by ready64 for Commodore 64.
Pick from 12 nations and take on 11 rivals across two rounds to be crowned champion, in the first of a new series of READY64 sports games.
Source: https://ready64.itch.io/world-high-jump-championships
Ecos: The Last Orbit of Kepler-9 (2026) by Apix for Commodore 64.
No lives, just three time jumps: each hit restarts the wave and your last attempt returns as a ghost ship, repeating every move and shot. Up to three echoes fly beside you.
Source: https://apixc64.itch.io/ecos
Kayak 3 (2026) by ready64 for Commodore 64.
A relaxing four-river voyage, with no enemies, collisions or obstacles. Drift along a glowing cave river, a forest river, a countryside river and a city canal to a gentle 3-voice SID tune.
Source: https://ready64.itch.io/kayak-3