A port of id softwares Quake 1 to the Nintendo DS. The main goal of this project is to drastically reduce the memory requiremments needed to play quake on the DS.

Discussion: http://forum.gbadev.org/viewtopic.php?t=15668


added sprite rendering
fixed shaky weapon model
fixed some crashes on loading save games and on finales
added double tap support for the touch screen – it is a bindable key named “dstap”. double tapping the screen when selecting a key in the controls menu can be used for binding it to a command.
the entity light levels should be more accurate now.