Michael Chiaramonte shows us more NES Programming.

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Today I fixed some odd bugs in the way mirroring worked on real hardware, the way that the status bar flickered on real hardware, and then took on the task of getting the map export to properly export metatiles in the correct order so that we had a consistent way of loading palettes into the PPU. I discussed how we will handle loading the palettes directly from generated on the next stream as well as how we will likely handle multiple levels. Hope to see you Thursday! Thanks for those who watched!