Michael Chiaramonte shows us more NES Programming.

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In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it’s still not 100% clear why. I’ll play around with this and then explain it once I have a better understanding (hopefully Monday). After that, I talked about how I wanted to make world collision work and started to implement it, but it was very inefficient and we’ll have to revisit on Monday after I’ve had some time to think about it. Thanks for watching and have a great weekend!