Michael Chiaramonte shows us once again how to do some NES Programming.

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In this episode, we fixed the ship physics so that the negative velocities are properly capped. We ran into a strange issue that ended up taking a lot of time to fix in the beginning of the stream, but then moved onto loading the title screen using simple run-length encoding. As I mentioned on the stream, if you’re interested in watching me work on the tools that we’ll be using for tile loading, compression, etc. let me know in the comments. I was originally thinking that I’d simply focus on 6502 assembly but if people are interested in watching me work on the tools too I’m happy to do so.