Michael Chiaramonte shows us once again how to do some NES Programming.

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In this stream, I finished up the code for handling state transitions, cleaned up code with regards to waiting for the PPU appropriately, finished the simple compress title screen, and talked about what kind of tool I’d like to make for the game and for NES programming in general. Thanks to all those that watched and thank you for those who commented and made corrections- I appreciate the feedback!