You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life!

Release notes:

Here is Stardew Valley launcher.

Stardew Valley use mono, so you’ll need the monort PND somewhere on your pandora. The game use OpenGL, so here using gl4es, with shaders and some large textures.
You need data from the Linux full version of the game. It can be from Steam or GoG. The windows version of the game will not work. If you have the gog version, you can put the gog_stardew*.sh setup file in appdata/stardewvalley for autoextraction (untested).

When starting (and before showing any window), the game seems to load all music in memory (in uncompressed form), so you have to wait a long time before playing (1min or so).
A massive swap is needed: 1.8GB on CC model if the sounds are not resample. You can go down to 400MB if resampled as Mono/11kHz.

You can force 16 bits textures (or not) by creating a file named .force16bits in appdata/stardewvalley and put 1 inside (to force) or 0 (to not force).
Also, you can change shrink mode with a file named .shrink in same folder with the shrink mode (11 for rebirth/gigahertz, 7 for CC).