Wii64 is a port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator is planned to use dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii’s ISA) and full hardware accelerated graphics to (hopefully) achieve full-speed emulation.

A few notes about this release:

Wii64 users (Wii build):

The emulator can be controlled with any combination of GC controllers, Classic Controllers, and Wiimotes with Nunchuks (sorry, Wiimotes must have Nunchuks). See the included readme for details on the controls. You can load ROMs (only uncompressed) and saves from a FAT formatted SD or USB (details on the folders required are in the readme).

Cube64 users (Gamecube build):

Due to memory limitations, there is no expansion pak support, it uses TLB cache, 2xSaI and FB Textures may break things and of course ROMs will run slower.

Fellow Developers:

We don’t want to discourage other people forking and working on the emulator; however, any unofficial builds must not be called “Wii64” or “Cube64” nor use the Wii64 or Cube64 logo in order to avoid confusion. For now, we’re just releasing a snapshot of the source used to build Beta 1, but we’re planning on updating the public repository with each commit we’ve made to our private repository so that everyone can see the progression of the code. This process will begin soon.


Finally, there is a support forum located on TehSkeen ( http://www.tehskeen.com/ ), so if you are having trouble with Beta 1, please seek help there before submitting issues to the Google code tracker. You can also join in and discuss the project with other users there.