Blog

  • XPMCK (25-08-2008) (Master System misc)

    XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

    * Capcom Play System (VGM output)
    * Commodore 64
    * Nintendo Gameboy / Gameboy Color
    * SEGA Master System
    * SEGA Game Gear
    * SEGA Genesis

    Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

    Changes:

    Added playback code for the Commodore 64.
    Added CPS-1 as a supported target (YM2151. VGM output only).
    The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
    Volume is now applied individually per operator (Genesis).
    Added support for SSG envelope generation (Genesis).

  • XPMCK (25-08-2008) (GBC misc)

    XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

    * Capcom Play System (VGM output)
    * Commodore 64
    * Nintendo Gameboy / Gameboy Color
    * SEGA Master System
    * SEGA Game Gear
    * SEGA Genesis

    Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

    Changes:

    Added playback code for the Commodore 64.
    Added CPS-1 as a supported target (YM2151. VGM output only).
    The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
    Volume is now applied individually per operator (Genesis).
    Added support for SSG envelope generation (Genesis).

  • XPMCK (25-08-2008) (Genesis misc)

    XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

    * Capcom Play System (VGM output)
    * Commodore 64
    * Nintendo Gameboy / Gameboy Color
    * SEGA Master System
    * SEGA Game Gear
    * SEGA Genesis

    Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

    Changes:

    Added playback code for the Commodore 64.
    Added CPS-1 as a supported target (YM2151. VGM output only).
    The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
    Volume is now applied individually per operator (Genesis).
    Added support for SSG envelope generation (Genesis).

  • XPMCK (25-08-2008) (Arcade misc)

    XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

    * Capcom Play System (VGM output)
    * Commodore 64
    * Nintendo Gameboy / Gameboy Color
    * SEGA Master System
    * SEGA Game Gear
    * SEGA Genesis

    Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

    Changes:

    Added playback code for the Commodore 64.
    Added CPS-1 as a supported target (YM2151. VGM output only).
    The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
    Volume is now applied individually per operator (Genesis).
    Added support for SSG envelope generation (Genesis).

  • XPMCK (25-08-2008) (Game Gear misc)

    XPMCK is a music (expressed in MML) compiler kit targeted towards various video game systems. It currently supports the following systems:

    * Capcom Play System (VGM output)
    * Commodore 64
    * Nintendo Gameboy / Gameboy Color
    * SEGA Master System
    * SEGA Game Gear
    * SEGA Genesis

    Besides the compiler and its source code, the kit includes playback libraries for all supported systems, as well as examples and brief documentation.

    Changes:

    Added playback code for the Commodore 64.
    Added CPS-1 as a supported target (YM2151. VGM output only).
    The compiler now outputs header information to be used when creating .gbs/.sid files (C64, GBC).
    Volume is now applied individually per operator (Genesis).
    Added support for SSG envelope generation (Genesis).

  • Colored Gravity (20-08-2008) (Coleco Vision Game)

    PkK updated his game Colored Gravity.

    There are two spaceships, each steered by a ColecoVision controller. At the top of the screen there are two numbers. The upper one is energy left. Energy is lost when firing, changing color or being hit by a missile. Energy recharges while the spaceship isn’t accelerating or decelerating. The other number is the reload. You can’t fire or change color while it’s nonzero. There are three colors. Objects of different color attract each other.

    Left fire button: Fire missile of your current color.
    Right fire button: Try to change color.
    Joystick: Accelerate / Decelerate, turn spaceship.

    Spaceships and missiles bounce when hitting the border of the playing area.

    Release notes:

    I hope I’ll be able to make a cart-releasable game out of this. However I don’t know when that will happen. Since I probably won’t work on it in the next few weeks I’ve attached the current version.

    Philipp

  • The AllBinary Arcade Game Development Kit (Android misc)

    The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following:

    * Multi-Platform – Android, J2ME, and J2SE
    * Game Object Placement (Maps/Levels/Enemy Positions)
    * Feature/Configuration Options Framework
    * Save/Load/Delete Game State
    * Touch Screen Controls

    Thanks to http://www.dcemu.co.uk for the news.

  • The AllBinary Arcade Game Development Kit (J2ME misc)

    The AllBinary Arcade Game Development Kit contains over 50 very small libraries to help ease arcade game development. The main features include the following:

    * Multi-Platform – Android, J2ME, and J2SE
    * Game Object Placement (Maps/Levels/Enemy Positions)
    * Feature/Configuration Options Framework
    * Save/Load/Delete Game State
    * Touch Screen Controls

    Thanks to http://www.dcemu.co.uk for the news.

  • DronS v1.1 (NDS Game)

    DronS v1.1 (NDS Game)

    DronS is a 3D Tron style game.

    Changes:

    * Keyboard glitch, letter was added even if you didnt pressed on the keyboard
    * Removed compo screen >.< * Removed some left unused float left-overs + "Failed to connect" message if joining failed

    Thanks to http://www.dcemu.co.uk and http://www.tehskeen.com for the news.