Alien Ooze (2026) by neogames for Atari 2600.
A quiet mineral survey turns deadly when a green blob dissolves your partner and picks up a gun. Fight to escape planet U54381 with the rover’s laser cannon.
Another older game, now available digitally!
Alien Ooze (2026) by neogames for Atari 2600.
A quiet mineral survey turns deadly when a green blob dissolves your partner and picks up a gun. Fight to escape planet U54381 with the rover’s laser cannon.
Another older game, now available digitally!
Tremors (2026) by neogames for Atari 2600.
Graboids are tunneling beneath Perfection, Nevada. As the Mine Foreman, you must save trapped workers before the creature pops up. Can you keep them alive?
Released few years ago, now available digitally! So grab it, while it’s hot!
Tic-Tac-Toe (2026) by C64_Universe for Commodore 64.
A faithful digital take on the pencil-and-paper classic, where five in a row wins the grid.
Hungry Mousy (2026) by meichnpp for MSX2.
Fly a drone, deflect bullets into enemies, and feed hamburgers to a mouse girl until her tummy hits 100%. A clever little arcade idea.
Fryolites Deluxe (2026) by Coopdevil for ZX Spectrum.
A port of a 1983 type-in that predates your usual Snake game.
Lights Out 256b (2026) by Desire for MS-DOS.
A very, very, very tiny ‘lights out’!
Einvรคder (2026) by Coopdevil for Atari 2600.
One button fires and flips your laser base’s direction. Qatsopian gliders accelerate as they descend, turning orange at 60%, then red at treble speed. Miss one landing and it’s over.
Amazing Anne (2026) by neogames for Atari 2600.
Trapped inside your own mind, you must slide through mazes, flip switches, and escape each room before time runs out. Can you reclaim your body?
Adrian and a Friend in Need (2026) by ntpr for Commodore 64 โ A nice platformer with large worlds, lots of enemies and nasty falling spikes.
Can your reflexes save the day… and can you help Crystian?
Mort & Phil are going to have another unofficial game for the Amiga. In Germany you may know Mort & Phil as Clever & Smart.
Current known information:
The new adventure of Mortadelo and Filemรณn arrives on our Amigas, Mort & Phil. Is a game that pays tribute to the late master Francisco Ibaรฑez Talavera (1936-2023).
Mort & Phil is an adaptation, created with REDPILL, for the Commodore Amiga of the mobile game released in 2006 by M-solutions and B.R.B. Internacional, based on the characters created by Francisco Ibรกรฑez and distributed in more than fifty countries across five continents.
The characters of Mortadelo and Filemรณn are also known worldwide as Clever & Smart (GER, NOR), Flip & Flap(GER), Paling & Ko(HOL), Mortadelo e Salaminho(POR, BRA), Flink och Fummel(SWE), Mortadella e Filรฉmone(ITA), Dรถrtgรถz ve Dazlak(TURK) o Mort & Phil (ENG).
The game is an a clever mix of adventure, strategy, disguises, and a dose of humor.
The agents’ mission is to rescue the Superintendent, who has been kidnapped. Players can choose either Mortadelo or Filemรณn, with the advantage that both characters can be switched at any time during the game. There will be challenges that only the intrepid Mortadelo (and his various available disguises) can complete, and others that will be specially designed for the confident Filemรณn.
The game is in the final stages of development. The level design is finished, and I’m currently testing to find any bugs I might have missed. Next, I’ll add the music and sound effects, and finally, the game will be tested by beta testers so they can tell me about any bugs and issues that only they know how to find.
The game was intended to be compatible with all Amigas, whether OCS, ECS, or AGA, which is why it’s in 32 colors. However, the 64-pixel width limitation of a parallax background for OCS/ECS Amigas led me to abandon that feature. Such a background would have looked terrible. If many users request this version, I’ll consider making one for OCS/ECS Amigas without a parallax background and without HAM screens during gameplay.
I’m making all the materials I used to create this game available to everyone. All the static screens in the game (Introduction, Menu, Game Over, etc.) were transferred from the original comic to the Amiga using Personal Paint, and then retouched pixel by pixel to make them look as good as possible. For the animated menu background, I had to find the panels from the original comic, since the one in the game was very low quality and only used two colors. I had to search through all the Mortadelo and Filemรณn comics that exist (almost 200!!!) and then adapt them to the Amiga format. Finally, I retouched each pixel to make it look as good as possible in 16 colors. All of this was done with the sole aim of giving the player the feeling of playing a game based on a comic.