Hungry Hedgehog (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
A tribute to the developer’s late wife, whose initials spell the Dutch word for hedgehog. Free, but a donation to your local hedgehog foundation is invited instead.
Source
Hungry Hedgehog (2026) by Dr Beep (zx81coder) for Sinclair ZX81.
A tribute to the developer’s late wife, whose initials spell the Dutch word for hedgehog. Free, but a donation to your local hedgehog foundation is invited instead.
Source
Miner (2026) by Loudscotsbloke for Sinclair ZX80.
30 levels of caverns to navigate, gems to collect and baddies, spikes and traps to dodge, all flicker free in 16K. Can you reach the exit?
Source
Labyrinth Of Ur (2026) by Michal Ursiny for Game Boy Color.
Ten procedurally generated 32 ร 32 floors, red, green and blue keys for locked doors, and a demon lord called Pazuzu guarding the deepest ladder.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Infinite Hunger (2026) by MAZ for Amiga AGA.
A hungry black cat that must keep eating to stay alive: stomp red-nosed slimes for points, or use your tongue to refill the hunger bar as the score multiplier climbs.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Vortex (2026) by Artur Duleba for Nintendo DS.
21 tracks, eight-kart races, drift for a boost and work from the back of the grid to the podium, with a live map of the whole field on the lower screen.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Daleks (2026) by kimchipenguin2 for Jupiter Ace.
A round-based take on the 1984 Macintosh strategy game where you lure the Daleks into crashing into each other or piles of trash. Keys move you, T teleports you somewhere random, L announces your last stand, and B swings a baseball bat to crush nearby enemies.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Dead Man’s Draw (2026) by Frogotten Games for ZX Spectrum.
Two cowboys, one dusty street, 120 seconds and limited ammo. Win three rounds and claim bragging rights, or rope in a friend for a showdown.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Robofactory (2026) by J5 for Commodore 64.
A conveyor-belt puzzler set across 32 floors: lay belt, press SPACE and watch the line run. Get every part into the chute to sign off the floor.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Grip ‘N Slip (2026) by MilaSoft for Commodore 64.
Climb skyscrapers dodging flower pots, dumbbells and pooping birds, maybe even Kong. Hold fire to grip with both hands, and spend your one hard hat wisely.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
JURL (2025) by Tonsomo Ent. for Watara Supervision.
Asteroids meets Pac-Man: collect every space diamond while dodging aliens, turning with left and right and thrusting with A.
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