Thin Ice (2026) by Thalamus Digital Publishing Ltd. for Commodore 64
Crush nasties with ice cubes or freeze them solid before the timer runs out.
Thin Ice (2026) by Thalamus Digital Publishing Ltd. for Commodore 64
Crush nasties with ice cubes or freeze them solid before the timer runs out.
Asteroid Rescue (2026) by Electric Adventures for MSX.
Land your ship, explore underground tunnels, then escort scientists back to the mothership. A clever two-stage loop that flips the usual lander formula.
https://www.msxdev.org/2026/03/17/msxdev25-45-asteroid-rescue/
Athena Station (2026) by Don Bisdorf for MS-DOS.
Can one free trader outrun the Trade Union’s tightening grip? Buggy jam-build, but the premise alone is a hook.
Isa Brave: Underworld Keys (2026) by Tom Martin for MSX.
She’s an unknown, legendary hero entering a deadly underworld with limited ammo โ looks cute, plays brutal. The 50th and final entry of MSXdev25.
https://www.msxdev.org/2026/03/19/msxdev25-50-isa-brave-underworld-keys/
Field of Skulls (2026) by Tim Hartnell for ZX Spectrum.
A tribute type-in: dodge skulls and lure them into crosses. Two TAP files available.
Retro Maker Simulator (2026) by Madsox Games for Game Boy .
A tongue-in-cheek parody of retro handheld makers. Run five departments, make decisions to avoid bankruptcy, and play three mini-games (bubble wrap, ram catching, angry flips).
Exploder (2026) by Mikebloke for Game Boy Advance.
A 2004 BYOND title ported to GBA, inspired by an Amstrad 464 game. Tiles explode at 5, triggering chain reactions across three modes and layouts. Link cable included but stick to Classic or Minefield for stability.
Slide-o-Snake (2026) by Mikebloke for Game Boy Advance.
A deceptively tricky puzzler where you guide a snake through randomised holes and blocks. This demo covers Easy Mode only โ finish at 50 points. Coded in ARM assembly, with SRAM saving.
Crashdar (2026) by Roroto Sic for Game Boy.
A two-day Ludum Dare entry with a real ending screen โ download the ROM for DMG or Color.
Naves Locas (2026) by raulgarfer for ZX Spectrum.
A debut game built with Boriel BASIC. All graphics and code original, save for the libraries. A personal project made possible by tutorial support, not AI.