The Legends of Galaquia (2026) by L.E.O. for Game Boy Color is a non-combat roguelite about getting lost and gathering knowledge.

Inspired by Ultima and the original Zelda, it’s made to evoke the mystery of the Galician wilderness.
The Legends of Galaquia (2026) by L.E.O. for Game Boy Color is a non-combat roguelite about getting lost and gathering knowledge.

Inspired by Ultima and the original Zelda, it’s made to evoke the mystery of the Galician wilderness.
Master Of The House 23: Frankenstein (2026) by ready64 for Commodore 64.

Viktorโs monster grows in a lab full of secrets. Collect the letters of MONSTERS in each room, but a single meeting with Frankenstein sends you back to start. Can you stop the experiment?
Master Of The House 22: Solar System (2026) by ready64 for Commodore 64.

Turn Kaat’s school project into a space hop. Collect the letters of UNIVERSE across nine planet rooms.
Driver X (2026) by ready64 for Commodore 64.

A short text adventure where every room reveals a missing car part. Can you spell your way to victory?
Master Of The House 21: Shapes (2026) by ready64 for Commodore 64.

A classroom text adventure where you hunt for letters in 9 locations to spell TRIANGLE.
Master Of The House 20: Cannibal (2026) by ready64 for Commodore 64.

A spooky jungle text adventure where you dodge the cooking pot, decode drums, and collect letters of ‘CANNIBAL’ across 9 areas. Each letter scores 100 points. Can you escape before dinner is served?
Push (2026) by Marc Vittorini for Atari 2600.

You’re a lone kid with a broom, fighting to score under a hail of balls from the sidelines. No team, just focus.
Master Of The House 19: Zombies (2026) by ready64 for Commodore 64.

Explore 9 graveyard locations like crypt and coffin, fog thick around open graves.
Master Of The House 18: Werewolf (2026) by ready64 for Commodore 64 โ hunt down letters in a full-moon forest, from silver bullet to cave wolf.

Each letter earns 100 points. Can you spell WEREWOLF in the dark?
Apolo11 (2026) by Menyiques for ZX Spectrum โ you play Neil Armstrong.

No spaceship start: it’s a Houston training room, cold sweat, JFK’s deadline looming.