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Blightmoor (Commodore 64 Game)

Blightmoor (2026) by J5 for Commodore 64.

Blightmoor by J5 for Commodore 64

A top-down, Ultima-style role-playing game written in 6502 assembly, and a prequel to Brightmoor: you play the champion called up from the dead to take five holy Sanctums and silence the dawn bell for good.

AI disclosure: Artificial intelligence was used in the making of this game.

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Bubble Pop: Monsters (Commodore 64 Game)

Bubble Pop: Monsters (2026) by J5 for Commodore 64.

Bubble Pop: Monsters by J5 for Commodore 64

A bubble shooter with three of a kind popping, and anything left hanging drops. Mummies need two hits, bats match any colour and werewolves change colour after every shot.

AI disclosure: Artificial intelligence was used in the making of this game.

Pounding Pumpkin (Commodore 64 Game)

Pounding Pumpkin (2026) by Alberto (BCO) Sgaggero for Commodore 64.

Pounding Pumpkin by Alberto (BCO) Sgaggero for Commodore 64

Tossed into the air, the pumpkin only bounces on a block of its own colour. Slide the six-colour bar with A and D, and one wrong match ends the run. Written in BASIC V2, with Cauldron II music and sound by Richard Joseph.

AI disclosure: Artificial intelligence was used in the making of this game.

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