The Stone (2026) by Animated ALex for ZX Spectrum.
Falling stones speed up as you shoot them. Can you crack the 42 point high score? Simple, tense, pure arcade pressure.
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The Stone (2026) by Animated ALex for ZX Spectrum.
Falling stones speed up as you shoot them. Can you crack the 42 point high score? Simple, tense, pure arcade pressure.
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3D Pinball: Space Cadet (2026) by SirVH for 3DO.
That Windows classic table, now running natively on a 1990s rival console. Free fan port, full missions, multiplayer and those odd rules intact.
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CaliRun (2026) by Adam Bient for ZX Spectrum.
An OutRun-inspired racer built in Sinclair BASIC, with a Z80 machine code scroll routine packed into DATA statements for that LCD-style colour-only look.
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Eigenblitz (2026) by Adam Bient for ZX Spectrum.
A Sinclair BASIC take on the VIC-20 classic Blitz, rebuilt for the Spectrum. Fly left to right, bomb buildings one row at a time, and avoid a nasty crash. One bomb at a time, every storey counts.
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Amiga 2048 (2026) by MAZ for Amiga OCS.
A tile puzzler built from scratch in AMOS Pro, sliding and doubling on a 4×4 grid. It runs on real hardware or emulation, and keeps the Amiga’s native palette and resolution.
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Nasty Nasty (2026) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
One wrong leap and your skeletal hero is toast. Dodge bizarre creatures, grab orbs and diamonds, and see how far your nerves take you.
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Table Feast 1412 (2026) by Martel1412 for Super Nintendo Entertainment System.
A fallen hall, a sentient table, and a sky that rains both feast and filth. You catch the good, dodge the foul. SNES homebrew with a medieval twist, best played on flash cart or emulator.
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Giant Tree Drinking Lean (2026) by Martel1412 for Nintendo Entertainment System.
No walking, no jumping, just a sentient tree holding ground against everything trying to uproot it. Bracing alone loses; you must counter with slow, heavy strikes.
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Nick Trivia Challenge (2026) by Martel1412 for Super Nintendo Entertainment System.
Four players, 975 questions on 90s Nickelodeon. Wrong answers lose nothing but the question; the table gets six seconds to steal it. Retro saves track what you have seen.
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If you’ve ever wanted to type with Game Boy fonts without firing up a console, this little tool from biscuitlocker does exactly that.

Gameboy Font Renderer is a web-based utility that lets you type using Game Boy bitmap fonts and then output the result as an image.
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