Harbor City (2026) by devgb for Game Boy.
City-building on original GB hardware: zone it, wire the grid, fight crime and fires, stay solvent. The harbour waits.
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Harbor City (2026) by devgb for Game Boy.
City-building on original GB hardware: zone it, wire the grid, fight crime and fires, stay solvent. The harbour waits.
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Zuckie’s Funhouse (2026) by Cambroth for Game Boy Color.
A house of mirrors, total darkness, and organ selling. Built for Alberta Game Jam in about 24 hours. Arrow keys and Z.
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Pirate Raider II (2026) by chadlung for Commodore 64.
Back on the high seas, but the Royal Navy is angrier and cannon fire wakes something far worse. Mermaids lend sea magic, King Neptune gifts upgrades.
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Wall of China (2026) by Salvacam for Game Boy Color.
One touch ends the run before you reach the right edge. Cursor to move, enter to start.
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Bullet Panic (2026) by abadede919302 for Sega Megadrive
A bullet hell-ish avoider where your magenta ship cannot shoot. Four enemy colours, four firing patterns, all chasing you. Hold A/B/C to rise, release to fall. One hit from a wall or bullet and it is over. How far can you go?
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Wintergames (2026) by Fliegeralarm Games for Amiga AGA.
Seven events, hotseat for four, 256 colours on a stock A1200. Luge, curling, ski jump, biathlon and more. Which nation takes your medal table?
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General Of Panzers (2026) by Fliegeralarm Games for Amiga AGA.
A hex-based WWII strategy demo in the Panzer General tradition, built for the A1200. Core armies, aces, fog of war, landings, weather that grounds your aircraft. Two missions each for the German and American campaigns.
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Flieger Minigolf (2026) by Fliegeralarm Games for Amiga AGA.
Eight birds, 54 isometric holes, one elephant that swipes its trunk across your line. Hot-seat golf for four on the A500, with night and mirrored variants.
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Sixies (2026) by dskilton for Atari XL/XE.
Now with 64K support and enhanced 128K title caching.
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