Briar And Brine (2026) by Mikebloke for GBA.
A dungeon maze RPG inspired by Shining in the Darkness. A demo covers the first 15 floors.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Briar And Brine (2026) by Mikebloke for GBA.
A dungeon maze RPG inspired by Shining in the Darkness. A demo covers the first 15 floors.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Tiko Bash (2026) by D-Mar (Dmar3000) for Atari Jaguar.
Play as Tiko, a spotted-tail quoll in a teal vest, in this 3D corridor action-platformer. Ten stages, three bosses and a boomerang ward across three island regions.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
West Port (2026) by J5 for C64. A stealth game played in the dark: you see only what a lamp lights, over five nights and fifteen closes.
Race a friend as Burke and Hare, and listen for watchmen muttering in Scots.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Outpost 31 (2026) by Technician Ted. Eleven crew members, four blood test kits, and one secret alien monster.
Retro survival horror for the C64. Keep the base generator running, test your crew before they turn, and fight through the dark when the power goes out.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Platoon Of Heroes (2026) by Apix for Commodore 64.
A war game demo with 4 stages done so far.
Source
Aquaroids (2026) by Loudscotsbloke for Mattel Aquarius.
An Asteroids take for the 16K Aquarius.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Yellow Fever (2026) by 1412 Games for NES.
A free fan tribute to the Pete & Pete bus episode: 36 stages, each a different microgame, from aisle runs to a stealth crawl, with 48 hidden bus tokens to find.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Space Taxi (2026) by TjLaZer for Atari ST.
A remaster of the 1984 C64 platformer, keeping the original speed, levels and collisions but with new art in the ST’s 16 colours, thruster flames, a fiery crash and speech.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Sword Odyssey (2026) by Tansoft for C64.
Your hero carries a sword as big as himself: tap to slash, hold to keep the blade out, chain three hits for a combo, pogo off enemies to reach the boss’s head.
Source
Space Taxi (2026) by TjLaZer for Amiga ECS.
A remaster of the 1984 C64 original with the same levels, speech and collisions, plus a drift copper sky, shaded sprites and a hand-drawn cab.
AI disclosure: Artificial intelligence was used in the making of this game.
Source