Jack The Ninja (2026) by Annina Games for Commodore 64.
A small platformer: sprint through each level as fast as you can and try not to die too often. Joystick in port 2.
Source
Jack The Ninja (2026) by Annina Games for Commodore 64.
A small platformer: sprint through each level as fast as you can and try not to die too often. Joystick in port 2.
Source
Infinity GBlAde (2026) by NugKnows for Game Boy Advance.
A sword-duel game inspired by Infinity Blade. Read each enemy’s wind-up: dodge, block or parry at the last moment, then strike. Five areas, 14 named enemies, and when you fall an heir takes up your sword.
AI disclosure: Artificial intelligence was used in the making of this game.
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Kingpin VS Spider (2026) by TreLeMaTechnology for Atari 2600.
Play as Spider and hit Kingpin with your spider catcher before his bulk knocks you back, with New York City behind the fight. One player, one joystick.
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Watch Your Step (2026) by abadede919302 for Sega Megadrive.
Guide a smiley face past snake-like bugs, grabbing blue gems for points, yellow for a shield and avoiding red ones. One hit ends it.
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The Collector (2026) by R Moocher for Commodore 64.
Guide Ian Johns through a mysterious mine and castle, dodging enemies and grabbing crystals and gold, with 12 levels to clear.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Legends Of Netharia: Grimhaven (2026) by Tonsomo Ent. for ZX Spectrum.
A short fantasy RPG. Take your party into GrimHaven to find the Wizard Reynold, but something horrific has happened there. No map, so watch the narrative log and keep squared paper handy
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Rolling Thunder (2026) by jotd666 for Amiga AGA.
A port of the arcade game for AGA machines, needing 8MB fast RAM and WHDLoad. Two-button joystick required, coin slot and all.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Starfall (2026) by Technician Ted for Commodore 64.
Six worlds, five weapons and a distance meter counting down the kilometres to each boss. Grab colour-coded capsules to pick your gun.
AI disclosure: Artificial intelligence was used in the making of this game.
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Egg Pet Amigo (2026) by LUKKAL Software for Amiga OCS.
A pocket pet toy on a picnic cloth: hatch the egg, feed it, scold it when the blinking lamp fakes a need, and raise one of 10 animals through 4 mini-games, including catching snacks but not poop.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Lad vs. Sewer Slimes (2026) by Shoemaker’s Last Software for TRS-80.
A platformer inspired by the CP/M game Ladder: reach the key in each room before the bonus time runs out, and a CoCoMP3 adds music to every room if you have one.
AI disclosure: Artificial intelligence was used in the making of this game.
Source