Deep Scan (2026) by Minter for Commodore 64.
A Sega arcade sub-hunter from 1979, now converted with a paddle mode that adds a twitchier way to hunt.
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Deep Scan (2026) by Minter for Commodore 64.
A Sega arcade sub-hunter from 1979, now converted with a paddle mode that adds a twitchier way to hunt.
Source
Kaboom (2026) by TjLaZer for Atari ST.
The Mad Bomber is back: catch falling bombs in water buckets across 8 waves, 10 up to 150 of them. Miss one and every bomb on screen goes up.
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Swarm Vaders (2026) by Loudscotsbloke for Mattel Aquarius.
Hand-written machine code pushing a 16K Aquarius to fill the screen with swooping, kamikaze aliens How much can the wee blue key take before it gives up?
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Goody (2026) by Enrique G. Galvez for Game Boy.
Opera Soft’s burglar caper returns: climb, loot and outwit Officer Rodrรญguez to crack the Great Bank vault. Plan your tools well or it’s jail.
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Recovery Diver (2026) by Conga Line Monkey for Commodore 64.
Dive to ten shipwrecks, flag treasure to haul to your vessel, and dodge sharks and giant squid.
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Alien Fury (2026) by Ozak for Commodore 64.
A hopeless arcade space shooter where victory is not the goal, only taking as many aliens down with you as you can Missiles speed up the longer you last.
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Volt’s Circuit Lab (2026) by K. Patronas for C64.
Puzzle game about how computers work: wire switches, gates and chips on a breadboard, press TEST, then watch signals flow Volt explains each idea in a short lesson.
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TI Golf (2026) by Michael J. Nurney (Mjnurney) for TI-99.
A 3D golf game with a Leaderboard-style swing bar: stop it on the snap line or hook/slice. Plays on an unexpanded console from a 128K cart
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Qualot (2026) by natthrafn for Commodore 64.
Written in assembly back in 1985, this arcade game gives you one life to cross seven alien worlds, dodging traps and deadly terrain while collecting every Flippo.
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