Fortress of the Sands (2026) by Gorkelgames for ZX Spectrum.
You’re a maintenance tech at a silent wind farm. Turbines dead, intruder on site. Type VERB + OBJECT to explore, find tools, fix the fault. Who’s lurking among the turbines?
Source
Fortress of the Sands (2026) by Gorkelgames for ZX Spectrum.
You’re a maintenance tech at a silent wind farm. Turbines dead, intruder on site. Type VERB + OBJECT to explore, find tools, fix the fault. Who’s lurking among the turbines?
Source
Four Rooms (2026) by Marc Vittorini for Atari 2600.
Three hungry mice, one loaded fridge, and a tenant who fights back with firecrackers. Who wins the cheese hunt?
Source
The Chimera is a dystopian shmup with puzzles for the Game Boy Color, where megacorps rule and AI runs wild.

This gameplay clip from BrewOtaku shows the game in action, which is set in a world of resource wars. The game is by Zani Pixels.
Source
Paragon Builder (2026) by Enarkz for Game Boy Advance.
Rebuild Paragon City between the Rikti invasion and the MMO’s story. A SimCity 1 port with a Hero HQ twist: recruit heroes to stop villain schemes, boost PR and keep tax money safe. Accurate Micropolis sim, 12 biomes, classic mode included.
Source
Escape From The Dragon Caves (2026) by Kimimi for Commodore 64.
A dark, branching adventure where your choices decide the outcome. How many endings can you uncover?
Source
GDSnake (2026) by GADGET Design for Commodore 64.
Snake gets gravity: step off a ledge and your whole rigid body drops. Length is your only ladder, but sometimes the smart move is skipping an apple. No timer, no twitch, just one cell per press and instant retries after a wrong thought.
Source
Sixies (2026) by dskilton for Commodore 64.
Roll dice, merge matching trios, and chase chain reactions across a tight grid. Sixes clear space and spike your score, but every fill raises the stakes. Bold SID energy in a compact puzzle.
Source
11 Dock (2026) by Animated ALex for ZX Spectrum.
Ten survivors to rescue from an alien invasion, and one very tight code limit. The name tells the story: it began life as a 10-line challenge, but ambition nudged it to 11. No intro, no fuss, just a rescue run with limited lasers and aliens who shoot back.
Universe: Hic Sunt Dracones (2026) by binhack.m for MS-DOS.
Drift through a procedurally generated cosmos where no two journeys match. Scan worlds, dodge pulsars, chase wormholes. No map, no rush, just the quiet pull of the unknown. Made for real DOS hardware, and it shows.
Source
Dragon’s Puzzle Challenge by BMO Studios for Nintendo Entertainment System Game
Isabella the red dragon starts her first day at Dragon Camp in Dragon’s Puzzle Challenge. Ten maze-like levels, 10 coins each, box pushing, switch flipping and key hunting await. Fancy a summer camp puzzle?
Source