PongPing (2026) by Enarkz for Game Boy Advance.
Pseudo-3D ping-pong for the GBA: pick one of 16 countries and chase the PongPing World Cup.
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PongPing (2026) by Enarkz for Game Boy Advance.
Pseudo-3D ping-pong for the GBA: pick one of 16 countries and chase the PongPing World Cup.
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Prism (2026) by K. Patronas for C64.
Tilt mirrors and filters so each target catches its own colour Then the border breaks into a rainbow and the next room opens.

AI disclosure: Artificial intelligence was used in the making of this game.
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Dungeon Raider (2026) by chadlung for C64.
Pick a Barbarian, Wizard or Elf and clear every single creature before you descend. Reach level 20 for an escape portal

AI disclosure: Artificial intelligence was used in the making of this game.
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QueenStrike20 (2026) by MilaSoft.
A fixed-screen arcade shooting game for the 32K expanded VIC-20
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Ghost Crypt (2026) by VirtualJames for Atari 2600.
A haunted maze adventure: collect all eight gold gems on each level

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Solder (2026) by str8games for Commodore 64.
A falling-block puzzle game for the Commodore 64, about blocks that grab each other.

AI disclosure: Artificial intelligence was used in the making of this game.
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Dance With Chiikawa (2026) by Enarkz for Game Boy Advance.
A nice little rhythm game.
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Mega Scrabble (2026) by Enarkz for Game Boy Advance.
There is an official Scrabble game for the GBA already, wellโฆ here is an unofficial one. With few more features.
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Super Pac Man (2026) by TjLaZer for Amiga OCS.
Namco’s 1982 arcade sequel, rebuilt with the upright screen centred and scores, lives and bonus fruit in side panels

AI disclosure: Artificial intelligence was used in the making of this game.
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Pitfall by TjLaZer, remade in 2026 for the Atari ST.
Classic platform action from 1982.
AI disclosure: Artificial intelligence was used in the making of this game.
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