Dead End (2026) by Michael J. Nurney (Mjnurney) for ZX Spectrum.
A 3D maze escape from a serial killer, begun on an Amiga emulator in the mid-90s and finished decades later.
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Dead End (2026) by Michael J. Nurney (Mjnurney) for ZX Spectrum.
A 3D maze escape from a serial killer, begun on an Amiga emulator in the mid-90s and finished decades later.
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Cease & Desist by Retrotainment Games x Matt Gondek for NES
A brand-new arcade-style beat-em-up for the NES. Smash tropey pop culture back into paint. All gas, no brakes.
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Super Regates (2026) by Dr Floyd for Atari XL/XE.
Win a five-race world championship in a French boat, reading wind and weather and deploying the spinnaker with the Fire button Can the Atari handle a sailing sim?
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Zeddy Goes Full Blast (2026) by zeddy48 for ZX Spectrum.
Zeddy’s back and armed, blasting through nine arcade shooter tributes from Galaxian to Gridrunner, with a tough rematch against the Commodore on each. 50fps, double-buffered, original AY music.
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Lala Prologue (2026) by Iapetus for Thomson MO.
A clumsy witch-in-training scatters Morgana’s magical filters out the window in this platformer, then has to dodge flying nasties and spikes to fetch them and the keys
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Equilibrium Spectre (2026) by 7TowersoftGames for Amiga ECS.
The board hangs on a pivot: match tiles on one side, the beam tilts and everything left standing slides into the new low ground Sixty levels where the real puzzle is the order of your moves.
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Talin: Il Principe Dei Ladri (2026) by Wellfields Games for Commodore 64.
A thief scales rooftops and bazaars to rob a tyrannical Sultan, dodging guards, scorpions and birds of prey across five levels of pixel art.
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X-NOID is a hardcore PICO-8 brick-breaker that brings all 33 original arcade stages, including final boss.

The full power-up set is in place too: Slow, Catch, Expand, Disruption, Laser, Break and Player/Extra Life. You move with the arrow keys or the mouse, speed the ship up with X, and fire or launch the ball with Z or the left mouse button.
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Lunar Lander is makiart’s first try at a PICO-8 game, built from the tutorial in Dylan Bennet’s zine “Game Development with Pico-8”. You use the arrow keys to thrust, and pressing X restarts after a game over.

The cartridge is released under a CC4-BY-NC-SA licence.
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A PICO-8 fangame of VVVVVV casts you as Cadet Vanilla, trying to prove themselves worthy of joining the crew of the DSS Souleye.

Made by rarelikeaunicorn, it’s described as a love letter to VVVVVV, one of the platformers that got the developer into indie games in the first place.
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