Barbarian Vs The Horde (2026) by J5 for Commodore 64.
One sword, twenty waves, and a pit that never stops filling. A single-screen arena brawler that tells you exactly how far you fell.
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Barbarian Vs The Horde (2026) by J5 for Commodore 64.
One sword, twenty waves, and a pit that never stops filling. A single-screen arena brawler that tells you exactly how far you fell.
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Time Vaders (2026) by Animated ALex for ZX Spectrum mixes BASIC coding with a countdown twist.
Youโve got set time to blast as many invaders as possible, with Z, X and M handling left, right and fire. Simple controls, sharp pressure.
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Project Serpo (2026) by Trixelab for ZX Spectrum.
You are Commander Hale, one of 8 survivors of a 13-year mission to an alien world. A linear visual novel drawn from the famous Serpo exchange legend, it asks: history, disinformation, or fiction?
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Little Escape Enhanced Edition (2026) by BDash for Commodore 64.
A text adventure written in BASIC by a 13-year-old in 1992, now polished with an improved parser and English translation. Pick between the enhanced edition or the original Czech version.
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Mistwood Files (2026) by richterwilker for Game Boy Color.
FBI agent David Parker goes undercover in a rural town to find a missing girl, but the job choices change your path. With day/night cycles, seasons, and a friendship system, this detective sim rewards patience.
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Roadtze, a PICO-8 demo put together in a hurry, took first place in the Assembly Summer 2026 Fantasy Console competition.

The short demo also uses p01’s tiniest trifill and Picotool.

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Astronaut Jet Pac (2026) by Rozsoft for Amiga ECS.
A stranded astronaut must gather fuel falling to the ground, not mid-air, in this 5-level arcade loop. Five alien types, an extra life every 500 points. Assembled with care.
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Steel Blossom (2026) by illestalive for PlayStation Portable.
Play Aiko as Steel Blossom through 13 waves, with 3 bosses waiting. Runs on PSP, Vita, or PPSSPP.
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Overmind, a Commodore 64 demo from Brain Wave, came fifth at Assembly in 2026.

Frenchkiss handled the code and graphics, while lemonade contributed music and graphics.

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PICO-8 gets a neatly pixelated port of Coloro, a two-player abstract strategy game built around tile drafting and set collection.

Players take turns moving a direction marker along the row or column it points to on a 6×6 grid, collecting the tile they land on and leaving the marker in that empty space. After every move the marker rotates 90 degrees, so a vertical move forces a horizontal move next, and each colour stack must be built from either the far left or far right of your line. The player with the tallest single-colour stack wins, and ties are broken by whichever highest stack sits further left..
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