Zyklop.exe (2026) by sedor for Commodore 64.
Sixteen rooms, fifteen turns, and a virus copying itself to 12,000 servers. Search too hard and the alarm soars. 22 endings, 23 multicolour illustrations, all in 6502 assembly.
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Zyklop.exe (2026) by sedor for Commodore 64.
Sixteen rooms, fifteen turns, and a virus copying itself to 12,000 servers. Search too hard and the alarm soars. 22 endings, 23 multicolour illustrations, all in 6502 assembly.
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Fablephobia: The Borrowed Morning (2026) by FablePhobia for Commodore 64.
A short graphic adventure: Alice follows traces of Pippa through mirrors, forgotten rooms and a moonlit well. Original C64 art, small puzzles, SID sound. Atmospheric, not epic.
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Baby Escapes From Mushroom Manor (2026) by NinjaConor for Commodore 64.
Baby’s had enough of Mushroom Manor. Solve puzzles, dodge moths and condors, find the car, grab all 30 coins, and burn rubber. A Dizzy-style platform-puzzler, joystick only in port 2.
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Stargate (2026) by MilaSoft for VIC-20.
A Williams arcade classic rebuilt from scratch for the VIC-20 in 100% machine language. Smooth scrolling, smart enemies, hyperspace and a frantic fight to save the humanoids. One or two players.
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Under Pressure (2026) by tinsoldier for ZX Spectrum.
Depth charges vs torpedoes. Submarines are raiding your seaweed. 90 seconds to sink them, 6 charges to aim, lose a ship and half your score goes with it.
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Binky: Frozen In Time (2026) by Snowball Effect Games for Commodore 64.
Binky the Ice Dragon lost his ice breath, so his frosty footsteps freeze every platform he crosses. Twenty hazardous caverns, one exit portal, and a race against the clock.
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Wild Bounce (2026) by devgb for Game Boy.
Collect every flower, dodge enemies, and bomb your way through 15 stages. Can you save the wildlife?
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Gold Rush Brawl (2026) by 8BitNic for Game Boy Color.
A cowboy beat ’em up where the real fight is greed: bank your gold or gamble it for a bigger payout. Die carrying it and you lose the lot.
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BagQuest (2026) by Vidak for Commodore 64.
Forty tiles, portals inside bags, a greedy lil goblin and no real objective. A text action RPG typed in by hand, about 250 lines.
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Snake’s Snack (2026) by Alberto Sgaggero (BCO) for MSX.
A personal take on the classic Snake, written in MSX-BASIC 1.0, built for fun and to learn the machine’s quirks.
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