The Gardern Of Evil (2026) by lazybitgamesstudio for Commodore 64.
A simple Halloween-themed game, free to download.
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The Gardern Of Evil (2026) by lazybitgamesstudio for Commodore 64.
A simple Halloween-themed game, free to download.
Source
Whistleblower 1 (2026) by ready64 for Commodore 64.
Climb a medieval bell tower in Paris, 1500: dodge rolling bells and flying sandwiches across 11 levels to rescue the girl
AI disclosure: Artificial intelligence was used in the making of this game.
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The Nightmare Of Pepe The Hippie-Punk (2026) by mansoft for ZX Spectrum.
Pepe needs an alarm clock to escape his nightmare, where hammers, mosquitoes and mushrooms lurk. Stones are limited: some foes need more than one, others just freeze.
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Three Kingdoms TCG (2026) by Enarkz for Game Boy Advance.
Build a deck of Chinese warlords, manage morale and finish enemy generals, with foil, holo and legendary cards boosting stats. Three modes, from free duels to a campaign against Orochi.
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Area 51 (2026) by Roman Werner for Commodore 64.
A one-button swinging game: hold fire to shoot web and reel in, release to fly. Real pendulum physics across 51 areas of castle walls, all fitting in under 10 KB.
AI disclosure: Artificial intelligence was used in the making of this game.
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Eight (2026) by farjer for Game Boy Advance.
A jumping spider stalks a quiet house, leaping after clues through a fisheye view framed in fur. Four rooms, two people, eight clues, plus three hidden notes and a Friday time challenge.
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3D Maze (2026) by Galamoon for Apple IIGS.
Explore a mysterious stone maze and find the hidden target on the floor! Inspired by 3D Maze on the Oric (1983), this adaptation adds textured walls and distance shading. Each game generates a new maze: 6 ร 6, then 8 ร 8.
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Kizuna (2026) by Xeif for ZX Spectrum.
An action adventure told through comic panels, as if each screen were part of a black-and-white comic book. Ninja Hanzo must protect little Hana, and not everything can be solved with a sword.
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Cavernario (2026) by Bonnette2020 for Commodore 64.
Explore mysterious caverns, jump between platforms, dodge prehistoric creatures and collect items to unlock the path onward.
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Lore (2026) by gbswl for Game Boy Color.
A card-dungeon roguelike played on a 3×3 grid: hearts heal, diamonds give equipment, spades and clubs are enemies. Every reshuffle adds a skull card, so runs get harder the deeper you go.
AI disclosure: Artificial intelligence was used in the making of this game.
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