Columns II: The Voyage Through Time (2026) by Master Linkuei for Sega Megadrive.
A disassembly-based port of the 1990 System C arcade puzzler, rebuilt to match the original’s logic 1:1, now with save battery, pause and a hidden test mode.
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Columns II: The Voyage Through Time (2026) by Master Linkuei for Sega Megadrive.
A disassembly-based port of the 1990 System C arcade puzzler, rebuilt to match the original’s logic 1:1, now with save battery, pause and a hidden test mode.
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Quantum Hop (2026) by Tonsomo Entertainment for Amstrad CPC.
A puzzler across 12 screens: ride the lifts, dodge mutant chickens, hit both terminals to open your escape portal.
https://tonsomo.itch.io/quantum-hop-amstrad-cpc-edition
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Demake Hexagon (2026) by Martin Cirice for GBA.
A Super Hexagon demake, built as a prototype for a Zig-written GBA library. Music is a GBA remix of Chipzel’s Focus.
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Flowers Of Azathoth (2026) by Mike Daw for Sega Megadrive.
A cosmic terrarium beneath a vast, dreaming eye. Play as a moth carrying pollen between strange blooms, filling an 81-flower herbarium, with genetics to uncover in your notebook. Slow and meditative
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Hot! Potato (2026) by mjrippe for Commodore 64.
A fry cook dodging a bouncing potato, scooping up fries. First assembly game, hand coded in Turbo Macro Pro. Catch the ketchup for a bonus life.
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Fruit RSI (2026) by Someoneat for Commodore 64.
Puzzle game where fruit stacks up in columns. Match two of the same to clear them, fill a column and it’s over. Landing two forks wipes all the food between them for a bonus.
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Mind The Drains (2026) by O J Woods for Commodore 64.
Walk a 1953 survey field counting open drains, Minesweeper style, without falling in. The goat is not ours and we cannot take it back.
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Mind The Drains (2026) by O J Woods for ZX Spectrum.
Walk a 1953 survey field counting open drains, Minesweeper style, without falling in. The goat is not ours and we cannot take it back.
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Flappy80 (2026) by Lukasz Dziwosz for Commodore 128.
A Flappy Bird style game for the C128 that needs an 80-column RGBI display and a 64 KB VDC. Pipes speed up every 10 points, and your best score survives each retry.
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Kuruka (2026) by Johnybot for the NES.
A timed platformer across 16 levels, with both controller ports mapped to the same inputs, so two players can share the run. Chasing the fastest time never gets old.
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