Terminate (2026) by abadede919302 for Sega Genesis.
A clever fixed shooter where enemies steal letter blocks to spell out your doom. Think The End meets wordplay.
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Terminate (2026) by abadede919302 for Sega Genesis.
A clever fixed shooter where enemies steal letter blocks to spell out your doom. Think The End meets wordplay.
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Arrows (2026) by Kay Pirinha for Amiga OCS.
Feeling stuck? This cozy logic puzzler asks you to clear the board one arrow at a time, each leaving only in the direction it points.
With 50 levels, no time limit and a gentle difficulty curve, it’s all about finding the right order.
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Match-3 (2026) by Eugene Spacehead for Sega Genesis
A puzzle story worth your time. ๐ฅโฌ The demo packs 9 levels plus the opening of a simple tale, built with SGDK.
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Stack A Tower (2026) by Laluigi for Game Boy Advance
Stacks the simple mobile formula into a 3D GBA package at 30fps. How tall can you build before it wobbles?
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Serpent 64 (2026) by advancing for Commodore 64.
Apple hunting turns risky when ghosts patrol the loop. Bump a wall and your snake slides into the first gap… but bite yourself and it’s over. 12 arenas, 50pt diamonds, and high scores saved to disk.
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Skateland Adventures (2026) by Kaiman Games for Game Boy Color.
Pick your skater: the speedy Cool Turtle or the balanced Chill Snail, each with its own physics. Trick through levels, hit rails for TURBO, and beat the clock before your energy drains. Funky 90s power-funk soundtrack included.
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Master Linkuei has shared a first look at his work-in-progress port of Data East’s 1987 arcade classic Karnov for the SEGA Genesis.

The video shows the game running with the main logic in place (though still buggy), full backgrounds and objects that are still being worked on, and music and sound effects converted from the original YM3526/YM2203 chips to the Genesis’s YM2612, all implemented with the XGM sound driver. Future builds will focus on performance, colour palettes, VRAM usage, and fixing bugs. You can support the developer via Patreon or PayPal, and grab his other games on itch.io.
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Break Free #32x (2026) by haroldo-ok for Sega 32X.
A first-person brick-breaker ported from the 1995 DOS original, reusing its art, levels, palettes and SFX via the original archive. Can you clear every breakable wall before the three-minute timer runs out?
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Shikaku (2026) by Aries Pixel Factory for Plus/4.
Divide the board into rectangles, match area to number, and unwind. 32 handcrafted puzzles, built for real Commodore hardware.
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Firelight: Alley Cat (2026) by Pengiwi for Game Boy Color.
Denny’s a Smartimal exploring human ruins in Alley Cat Alley, a short tale built in GBStudio over three weeks. Curious how much story fits in that time?
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