ZX Pac (2026) by Juan Eguรญa for ZX Spectrum.
8×8 sprites make for a bigger maze, and the ghosts now follow proper Pac-Man logic: red hunts, blue vectors, green flees. Scatter and chase modes alternate for breathing room.
Super Sonic RPG 32X (2026) by haroldo-ok for Sega 32X.
A native port of the RPG Maker fangame, squeezing a 30 MB interpreter into 512 KiB of ROM. Runs on real hardware, verified frame-by-frame. Build-time magic.
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Naves Locas (2026) by raulgarfer for Vectrex.
Two ships, opposite directions. Alien invasion fatigue? Fair enough, but this time your aim is split. Three lives only.
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Sixies (2026) by dskilton for Apple II.
A dice-merging puzzle for the enhanced Apple IIe: place pairs, trigger chains , and chase the high-score table. Monochrome DHGR, screen shake, and speaker sounds make it feel properly retro.
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EyedBall (2026) by LC-Games for Commodore 64.
A magical orb named Eyedball must rescue friends turned into beating hearts by the wicked Horloth. No weapons, just the power to rotate the room to reach new paths. 45 rooms, portals, and a ticking clock. Works on PAL and NTSC.
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Koules (2026) by Neil Rackett for Atari ST.
Jan Hubiฤkaโs classic ball-knocking game finally lands on the ST. Can you clear the screen?
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Durak (2026) by Guyver_XBM for Nintendo Entertainment System.
This NES take on a classic Russian card game pits you against two CPU foes across three deck sizes. A training mode is included, with a cheeky option that reveals their hands.
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Alien Fire (2026) by BMO Studios for A2600.
Planet Volexionโs life-giving mineral is under alien siege. Youโre the pilot sent into the caverns to blast the invader, while dodging a deadly roaming fireball.
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Bug-Eyes (2026) by Lรกszlรณ Rajcsรกnyi for Game Boy Color.
Earth needs Agent Starman to slip aboard an alien warship, outwit ten guarded levels, and torch the generator aimed at us. Ready?
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Get Blue Spheres (2026) by GuyDeNaville & Team for Sega Master System.
This might look familiar… and you might be right too ๐
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