News

Flaschbier v2022.09.17 (Final) (Commodore 64 Game)

Flaschbier by Peiselulli is an alltime classic on the Commodore 64, when it comes to Boulder Dash like games. Not only does it feature Werner Beinhart, a very famous German comic character by Brรถsel, but also lots of reaction and puzzle fun. While the majority of the world thought about the version we have spot in the wild is the actual game, we have been proven wrong. At Nordlicht 2022 the creator flushed out an unreleased build, which he declares as final. Unfortunately the catchy tune from back then is gone, but the levels can be chosen directly, which is a big help to the one or other player.

By · 0 comments
Longplay: Golden Axe (Commodore Amiga)

Golden Axe is truly a famous hack and slash game available for a range of platforms. Here is a longplay video by AL82 Retrogaming Longplays played on an Amiga. Gilius the dwarf was the chosen protagonist.

By · 0 comments
Activision and Acclaim: Inside Stories with Rod Cousens – The Retro Hour EP311 (Podcast)

Since January 2016 the team of Dan Wood, Ravi Abbott & Joe fox have bring you a free Independent Weekly Podcast “The Retro Hour” focused on Retro Gaming & Technology.

The Retro Hour Episode #311 “Activision and Acclaim: Inside Stories” has been released on 28th January 2022.

Quote:

We’re joined by industry veteran Rod Cousens to hear some amazing stories from his time as vice president of Activision, the rise and fall of Acclaim Entertainment and the early days of the British micro-computer games scene.

By · 0 comments
Freeze64 Issue #52 (Magazine)

FREEZE64 is a home-grown, A5 pro-printed, full colour, gloss, Commodore 64 gaming, cheat and hacking fanzine, which you can buy and have sent to you wherever you are in the world.

Each issue is full of new and exclusive C64 content such as: interviews with past and present C64 game developers, current game news, mini game reviews, game endings, quirky features, โ€˜Making Ofโ€™ features, special guides on game hacking, tips, hidden game messages, exclusive POKES โ€˜n CODES, and lots, lots more. If you love gaming on your C64 and want to read about your past C64 programming heroes, as well as checking out whatโ€™s currently hot in the C64 gaming scene, then THIS is the fanzine for you.

Hereโ€™s whatโ€™s waiting for you in FREEZE64 issue 51โ€ฆ

 

COVER FEATURE: B.C. BILL
We have a play and hack of this delightful prehistoric arcade game from Imagine Software, which is one of our favourite C64 titles from 1984. As well as taking a retrospective look at the game, weโ€™ll also be hacking its sprites, music, and also providing a few cheats for you to play with.

 

JOHN ROWLANDSโ€™ APEX ARCADE
Yes, folks! THE GREAT John Rowlands of Creatures and Mayhem in Monsterland fame joins the FREEZE64 family, and discusses the games and elements that helped to shape his top Commodore 64 hits. An in-depth, revealing and incredibly informative regular feature. NOT to be missed!

JULIAN RIGNALLโ€™S ZZAPBACK!
Part 2 of Julianโ€™s ZZAPBACK column, which looks at the Gold Medal and Sizzler games from ZZAP!64 issue 32 from December 1987. These include ZIG-ZAG, Bangkok Knights, and Nebulus โ€“ all TOP Commodore 64 titles. He has some interesting and revealing information to share with you about the Bangkok Knights review!

 

SECRET SQUIRREL INVESTIGATES
Our intrepid fluffball opens a few more case files that contain some impressive hidden messages, and also reveals the unknown development team behind a Titus title.

 

DEVELOPERSโ€™ DEN: MARC (DAWSON) WILDING
He produced our cover feature game, and so as tradition dictates, we chat to Marc Wilding (previously Dawson) about the making of BC Bill, along with the his popular C64 hit, Robin of the Wood. Lots to chat about and share with you.

 

DESIGNINGโ€ฆ ROBIN OF THE WOOD WITH STUART FOTHERINGHAM

Not content with providing you with just one exciting C64 developer interview, we thought weโ€™d pop another one in there for you, which is with graphic artist and designer Stuart Fotheringham, who discusses his part in the making of Robin of the Wood for Odin.

 

OUT OF THE โ€˜MOULDY CUPBOARDโ€™
Stairways makes its way up and out of The Mouldy Cupboard โ€“ and itโ€™s no coincidence that it was developed by this issueโ€™s interviewees, Mark Wilding and Stuart Fotheringham.

 

NEW & EXCLUSIVE POKES โ€˜Nโ€™ CODES
We have an exclusive built-in game cheat to reveal for EWE WOZ โ€˜ERE DX, as well as a useful POKE for an Elite arcade oldie from 1986.

 

DIARY OF A GAME โ€“ TRAN BY STEVE COLLINS
Heโ€™s back! Steve Collins is here with another instalment of his TRAN development diary from 1987. We catch up with Steve as he waits to hear from Hewson regarding Herobotix, whilst preparing for his A-levels, AND continues to work on the sprites for his new C64 title. Frantic times!

By · 0 comments
Shadow Gangs (Kickstarter) (Commercial) (Dreamcast Game)

Shadow Gangs is a Shinobi inspired Dreamcast Kickstarter Project, currently seeking for money. A mere of 10.000 UK Pounds is missing for now.

While the game is already available via Steam, certainly a Dreamcast release would have it’s very own charm. There is a public demo too, just go ahead and try it out. Let’s see if we sometime soon can enjoy some arcade Ninja style arcade action on our beloved Dreamcast.

Spread the word!

By · 0 comments
Robot Jet Action v1 (C64 Game)

Robot Jet Action is a fabulous new Commodore 64 arcade-style platform game by Carrion and Jammer.

Storyline:

Life was peaceful in the land of retro games. One day, evil robots from other worlds attacked! They wanted to steal all the jewels from the old games. To keep all the diamonds, coins, stars or other gems from the old games, someone has to run them down and collect everything before they are taken! The hero that can do this is a nice little Robot. Equipped with a jetpack that is fast enough to collect everything before these evil robots do. Go from planet to planet, from game to game, and keep all these gems. Watch out for obstacles and avoid overheating your jetpack!

Credits:

Idea, Design, Programming, Graphics:
Tomasz ‘Carrion’ Mielnik

Music and sound effects:
Kamil ‘Jammer’ Wolnikowski

By · 0 comments