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Petris (Commercial) (Game Boy Color Game)

Petris is a puzzle game of shapely pets for the Game Boy Color (not compatible with original/pocket). Build your favorite pets in all shapes and sizes, keep ahead of dropping pieces and make it to the next level! The game is playable online and available through Catskull Electronics as a 32K ROM cartridge. It was built using GBDK and a handful of other tools.

Game Types

Try out a variety game play modes with different incentives and strategies:
* Long Pet: Complete progressively longer pets to reach the next level.
* Tails Cleanup: Clear all tails off the screen per level
* Crunch-up: Keep ahead as the screen crunches upward and new pets appear
* Level Up: Classic level-up style
* Marathon: For the long distance player

Head-to-Head 2 Player

Two players can compete over Game Boy Link Cable (CGB and GBA) in all game types.
* Send crunch-ups to your opponent when you complete long pets or level-up. The last player standing
wins the match.

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rgbds v0.4.2 (Game Boy misc)

Rednex Game Boy Development System (rgbds) is an assembly toolchain for the Nintendo Game Boy & Game Boy Color.

Changes:

* We have a website! Accordingly, HTML documentation is no longer distributed in the source or in the release artifacts below. All old documentation links now redirect to the latest release’s documentation
* You may also have noticed the repo has been moved to gbdev instead of rednex! Don’t worry, the same people are in charge.
* /* Block comments! */
* Whitespace is now allowed between the brackets in [bc], [de] and [hl], also allowing [\1] to work.
* The second number argument to INCBIN can now be omitted, going up to the end of the file
* The argument to rb and rw is now optional, defaulting to 1
* RGBASM and RGBLINK can both use stdin as input, and stdout as output (support yet to come to RGBFIX)
* zsh completion scripts are available in the contrib/ folder. (If you want to make bash ones, apply in #620)

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PVSnesLib v3.1.0 (SNES misc)

PVSnesLib is a small, open and free development kit for the Super Nintendo Entertainment System by alekmaul.

PVSnesLib is a library to develop programs for Nintendo SNES in C langage. It contains snes-sdk compiler / linker and a library (sources included) which offer facilities to use backgrounds / sprites / pads / music & sound on SNES system. It also contains examples to help how to use functions with the library.

Changes:

* Remove PVSNESLIB variables in each makefile and add a system variable (PVSNESLIB_HOME)
* Fix 816-tcc rodata variable names for multiple files projects
* Change wla-dx for last version for wla-dx github repository
* Add source folder management in snes_rules (the name is src, 2 levels, see hello_world example)
* Remove stripcom.exe and optimore-816.exe, they are useless
* Update snes_rules with lots of information to clean Makefiles (thanks RetroAntho for that)
* Update constify to update static variable name (tccs)
* Fix 816-tcc temp filename on linux system (/ in the name)
* Add wla-spc700 for futur use

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Phantom Gear (WIP) (Commercial) (Genesis Game)

Phantom Gear mixes elements from a variety of classic action platformers for a unique and exciting package, and allows players to approach the game how they see fit. Lock โ€˜nโ€™ load to power through levels, or use your skills and abilities to search for Gears and Orbs.

The game has been funded in 2019 via Kickstarter and is due to release soon!

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How to Quickly Generate C Prototype Functions in VSCode (Genesis misc)

How to Quickly Generate C Prototype Functions in VSCode: One of the cool things that VSCode offers is the support for extensions. And there are a ton of them. Thereโ€™s pretty much one for every occasion, and if there isnโ€™t, there probably will be soon. And since we use C, an absolute classic of a programming language, there are also some that can help us out with Mega Drive coding! [Follow Link to read on].

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Santa Factory (Atari Lynx Game)

Santa Factory is the legendary workshop where Santa Claus is said to make the toys and presents given out at Christmas. December is a busy month in this factory, elves have to pack all the presents before the eve night.

In this game you play as an elf controlling a packing line. You have a list of wishes and you have to combine the desired toys according to it. You are allowed to make some wrong packs (after all “do not look a gift horse in the mouth”), but too many mistakes and Xmas could be ruined.

In the Puzzle mode you have a list of presents for every day of December from 8th to 24th and you have to pack them in a limited amount of time. In the Arcade mode you play in the last minutes before the eve night and have to pack as many gifts as you can without mistakes. There is a time limit, but at every good pack you make Santa gives you some more time with his magic.

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Tapework Disco Puzzle (Kickstarter) (NES & Dreamcast Game)

Tapework Disco Puzzle is a new puzzle game for the NES, Dreamcast and PC – currently funding is ongoing on Kickstarter. Developed by no one else than Lowtek Games, who also meat the nifty puzzle game Flea!

Tapeworm is a spin off sequel too Flea and is a puzzle game combining elements of Snake, Anteater and Lolo. Play as Tapeworm (A worm inside a cassette tape). You own a number of Night clubs and its your job to make sure the fleas say safe and have a good time. Some familiar themes and story from Flea will weave its way through the game, expanding the flea universe with even more puns.

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