Overmind, a Commodore 64 demo from Brain Wave, came fifth at Assembly in 2026.

Frenchkiss handled the code and graphics, while lemonade contributed music and graphics.

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Overmind, a Commodore 64 demo from Brain Wave, came fifth at Assembly in 2026.

Frenchkiss handled the code and graphics, while lemonade contributed music and graphics.

Source
PICO-8 gets a neatly pixelated port of Coloro, a two-player abstract strategy game built around tile drafting and set collection.

Players take turns moving a direction marker along the row or column it points to on a 6×6 grid, collecting the tile they land on and leaving the marker in that empty space. After every move the marker rotates 90 degrees, so a vertical move forces a horizontal move next, and each colour stack must be built from either the far left or far right of your line. The player with the tallest single-colour stack wins, and ties are broken by whichever highest stack sits further left..
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Daniel Gabela comes up with Bobo Dogo. A game, where you need to help Bobo the dog, to meet god. Eat hot dogs to refill power, avoid cats, and gas your way up the sky. A pretty delicious concept… ๐
According the to developer AI coding assistance has been used.
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Sunbeam Lander (2026) by Aom42 for Game Boy Advance.
A 3D open-world take on Lunar Lander: earn upgrades, buy fuel, and pick missions that test your ship.
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Warcraft 1 (2026) by haroldo-ok for Sega 32X brings the original RTS to 16-bit hardware, running natively on the SH-2 chip with no DOS emulation.
It’s an early version.
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Wild n’ Wolfy (2026) by brossentia for Nintendo Entertainment System.
A neat WIP platformer- go and support the devs!
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Tiny Cities (2026) by CoffeeTommy for Game Boy Advance.
A relaxing city builder that swaps spreadsheets for creativity. Plan roads, place homes, and shape coastal villages or hidden maps into your own tiny world. No micromanagement, just experimentation.
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Scratchy, Code! (2026) by Pixel Dimension for Game Boy Color.
The golden block is in pieces, scattered by Colon, and only Scratchy can code his way back to victory. Logic is the real weapon here: adapt, build block-code, and reach the goal.
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Pitfall 2600 (2026) by SirVH for Sega Genesis.
An AI assisted remake of Pitfall with minor improvements.
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Callback64 (2026) by Horned Goat Productions for Commodore 64.
A rescue mission where kindness is the best weapon: save doomscrollers from the feed before the Order pelts you with breadbin C64s. The game is still WIP.
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