Pole-Vaulting World Championships (2026) by ready64 for Commodore 64.
12 countries in the preliminary round, 8 in the final.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Pole-Vaulting World Championships (2026) by ready64 for Commodore 64.
12 countries in the preliminary round, 8 in the final.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Dark Chambers (2026) by Zsolt Tarczali (RetroBoj) for Commodore 64.
The 1988 Atari 7800 dungeon crawler arrives here with all 26 levels, monsters pouring from generators, keys, food and loot, alone or with a friend.
Source
Domain 83 (2026) by Dr. Terrorz for Commodore 64.
Punch up close, flying kick from distance, and crouch to dodge, though the androids wising up to that keeps you moving. Find the flashing buttons to open doors and trapdoors.
Source
Flyover (2026) by orac81 for VIC-20.
Drop bombs on numbered targets in a rocky cavern, but the plane’s height is random and the bombs fall at an angle. Hit a column sideways and the numbers above collapse
Source
Flyover (2026) by orac81 for Commodore 64.
Drop bombs on numbered targets in a rocky cavern, but the plane’s height is random and the bombs fall at an angle. Hit a column sideways and the numbers above collapse
Source
Hidden Outposts 2 (2026) by ready64 for Commodore 64.
Six enemy outposts hide on an 8×8 battlefield, and every miss leaves a radar crater telling you how many sit in the 8 squares around it. Two mega bombs each, and a direct hit lets you bomb again.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Ooze: The Mutating Man (2026) by Wellfields Games for Commodore 64.
A platform and exploration game: five zones, four access cards, and a slime-man who stretches his jumps and grows with every kill.
Source
PolyPlay500 (2026) by RMJ & JoeJoe for Amiga OCS.
Not a remake: the GDR’s only arcade machine, Z80 code translated instruction by instruction to 68000. All eight games run at original speed, from Hirschjagd to a Pac-Man style Hare and Wolf.
Source
Tetris (2026) by kirby2000 for ZX Spectrum.
Seven shapes, monochrome graphics and a two-player mode where clearing rows dumps them on your rival’s board. Both 48K and 128K editions included, plus a print-ready cassette inlay.
Source
Juno Kade: Ares Station (2026) by Technician Ted for Commodore 64.
Eight decks, six weapons and a rogue AI called B.I.O.N.I.C. to destroy, in first-person 3D that runs on an unexpanded machine.
Source