News
BloodGDX v0.791.0.02 (Pandora Game Port)

BloodGDX is based on Java’s libgdx framework v0.99 source port of the original Blood from Monolith. BloodGDX is tested with Blood v1.00 and Steam version 1.21, but will working with any full versions of Blood!

Further release notes by ptitSeb:

The game use Java (so you need it installed on your Pandora) and OpenGL (so using gl4es). Also, you need the data from a full version of Blood to play this PND. Version from GoG or Steam or CD should work.

There is an ini file so it’s pre-configured. On my Gigahertz, it’s pretty smooth, with FPS most of the time around 15 minimum (with some short dip at 10fps, mostly with Java JIT triggers).

BloodGDX is closed source, so it’s “stock” version here, with the only customisation beeing the custom build of libgdx (and liblwjgl).

By with 0 comments
Tetrix v1.92 (Android Game)

Tetrix (previously known as Cylinder) is an Android game by Franz Lankes. Take a very famous Russian block game and instead of lines, try to produce those lines around a cylinder. Voila!

Changes:

* Added commercial breaks after each level

By with 0 comments
Video: NES Programming #30 – Map seems to be okay here but … No! Not the sleep key! (NES misc)

Michael Chiaramonte shows us more NES Programming.

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.

Quote:

Well, I accidentally hit the sleep key on my keyboard. More than once. Thankfully, it didn’t mess up the streaming or recording for this episode. I *did* also manage to get the map scrolling and loading fixed, so now the game actually has a working map! At this point, I need to get some real graphics, figure out how I’m going to load enemies, and also get the asset tool to allow for the map to scroll. You know, all the things that will be needed to actually make this a playable game 🙂

By with 0 comments
FPse v0.11.195 (Commercial) (PSX emu for Android)

FPse for Android is the fastest and most compatible PSone/Playstation 1/PSX emulator for handheld devices. FPse is able to render PSone games in high resolution by using OpenGL which gives outstanding graphics!

Changes:

– Fixed Software HD and Smooth rendering for game FF8 and much more
this improve rendering quality for both video mode
– Fixed Software HD gfx bug and crash
– Fixed default audio latency to be more compliant with more devices
you can reduce it if your device support it and/or choose OpenSL-ES from audio menu
– Added Disable button for new audio volume menu to restore original one
– Fixed FF7 lag/freeze in some scenes and surely much more

By with 0 comments
Sindibad v1.0.7 (Android Game)

Sindibad is a new platform puzzle game by Oasis Pixel. Help Sindibad to solve his financial situation. Luckily you just found a dungeon with treasures, but to open the chest you need all keys. While collecting the keys make sure you don’t die. Sounds easy, as usual, but can be very tricky at times.

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.

Changes:

– no changelog

By with 0 comments
fMSX v5.4 (MSX emu for Android)

fMSX is an MSX home computer emulator. It will run software written for MSX, MSX2, and MSX2+ computers. Before running fMSX, make sure you place the following MSX system ROMs onto your SD card: MSX.ROM MSX2.ROM MSX2EXT.ROM DISK.ROM.

Changes:

* Released free fMSX 5.4 for Windows and Linux.
* Made replay save states approximately every 170ms.
* Added ability to browse through paused replay.
* During replay, press [LEFT] and [RIGHT] keys to browse.
* Press [UP] to resume replay, any other key to continue.

This is a free, limited version of fMSX that may show ads and nag you to buy the full version. For the full, ad-free version, get fMSX Deluxe. Or, you can buy any one of the authors other emulators and the fMSX ads will stop.

By with 0 comments
16-Bit Epic Archer v1.1.0 (Android Game)

16-Bit Epic Archer by Arif Games is a fast-paced, chaotic, retro-style game that combines both endless runner and shoot ’em up game mechanics. Grab your bow, and run endlessly while firing arrows and annihilating almost anything that stands in your path!

Changes:

– Unlockable characters and scenery

By with 0 comments
Antiyoy v1.22k (Android Game)

Antiyoy is an Android game by Yiotro. It’s a turn-based strategy with simple rules. This game is fully free of charge and has no ads!

Changes:

– Improved diplomacy
– Added ‘user levels’ section
– Improved level editor
– New campaign levels
– New game: Bleentoro
– Bug fixes

By with 0 comments
Video: NES Programming #29 – Rendering The Map And Exporting The Data (NES misc)

Michael Chiaramonte shows us more NES Programming.

Please accept YouTube cookies to play this video. By accepting you will be accessing content from YouTube, a service provided by an external third party.

YouTube privacy policy

If you accept this notice, your choice will be saved and the page will refresh.

Quote:

It worked?! I mean – of course it worked! In this episode I took the data from the JSON map data and used it to test rendering the map in the asset tool and then export the file as binary to the actual game. Made some really great progress tonight and I’m looking forward to fixing some strange bugs with the tile loading code on the NES side on Monday. Have a great weekend!

By with 0 comments
Bomb The Pentominos v1.14.5 (Android Game)

Bomb The Pentominos is an Android puzzle game by Belldin Games. The game itself is ad-supported.

The goal of the game is to fit the Pentominos and Tetrominos in a way that they make full rows, which when is full, will be deleted and gives space for more pieces. Full rows also is the only way of scoring in the game.

The challenge is that the game also will go faster after some time and also after each 10 filled rows, which makes it real hard to survive at some speed. The way of scoring big is to build holes for one single piece that makes 4 full rows, but waiting for the right piece to make that gasp filled, may also fill up the board quick.

Game ends when there isn’t place for more pieces.

Changes:

Added stuff! Buggs fixed!

By with 0 comments