The GP32 is not yet dead, which is also courtesy of Orion_. GpAlice is a cute looking platform game where you need to collect fruits and gems, but avoid peaks. Mushrooms let you either shrink or grew in size, which will give all the gameplay a tiny twist.
QuadTris by Orion_ is a Bejeweled style game for GP32 with minor twists. It’s also the first real GP32 game after a couple of months.
“Sailor Moon R Plus” is part of “Sailor Moon: Destiny Revival” a five-part fan-made game series using the Beats of Rage game engine. The Super Nintendo games are recreated and improved to include new characters, new powers, more levels, in addition to original cinematic and all-new voice talent. The ultimate goal of the “Destiny Revival” is to complete the game series with the future releases of Sailor Moon S, Sailor Moon Super S and Sailor Moon: Sailor Stars.
http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11,1101
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
updated to gcc 4.5.0.
list filename in ndstool file error.
win32 arm-eabi-gdb rebuilt with xml support.
GPH, formerly known as GamePark Holdings, do have their own Facebook site now. We have been asked to publish this news.
This might be interesting for people who want to keep up with the latest information directly from the official source.
http://www.facebook.com/pages/Anyang-Si/GPH-Official/127461713948354
The results of the recently held “Pandora Angst Coding Competition 2010” are public.
1st Place: So Lets Roll A Smile [Dingux]
2nd Place: Nether Dimensional Runner [GP2X / Wiz]
3rd Place: Tower of Gowno [GP2X / Dingux]
The Giana’s Return Team is currently working on a remake of the TI-83 Jump’N’Run puzzler “SQRXZ” using graphics from the J2ME version in a “classic” mode, but also fully redrawn deluxe graphics. The screenshot below shows the classic graphics.
Here is a quote from the Giana’s Return page:
We are heavily working on Project “S”! The game is fully playable, minor features and little bit of bugfixing is left. Our current intern version is v0.5!
We will be releasing for most major systems such as GP2x, Wiz, GP32, Dreamcast, Dingoo Linux (Dingux), Windows, Wii, PSP and possibly other systems. As we do have permission from the copyright holder and creator, we shouldn’t be running into any problems releasing for the systems mentioned above.
Prepare for the possibly hardest Jump’N’Run puzzler you have every played! If you can’t handle this game, you better go and play golf
Mojo is a chord finder program for the GP32 and Dingoo. It has about 200 basic chords. More will be added! 🙂
This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/
vAtari GP32 is an Atari 2600 emulator for the GP32!
This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/
devkitARM is a toolchain for DS, GBA and GP32.
Changes:
In a rather embarrassing faux pas it looks like at least some of the increased binary size in devkitARM compiled binaries came from newlib being compiled without optimisation, oops. devkitARM release 30 fixes this and is now available through the windows installer and the getting started page on the wiki. With thanks to z-g for the bug report.
devkitARM release 30
update to binutils 2.20.1
patched for arm thumb scheduler bug.
corrected default utf8 charset setup.
newlib compiled with optimisation.