Chris Covell teaches us PC-Engine coding!
Quote:
We finally get a sane demo framework by setting up the VDC and getting V & H-interrupts working.
Chris Covell teaches us PC-Engine coding!
Quote:
We finally get a sane demo framework by setting up the VDC and getting V & H-interrupts working.
Chris Covell teaches us PC-Engine coding!
Quote:
We have to slog through the slightly uninteresting but necessary step of making defines & macros, to make our code shorter and more understandable.
Chris Covell teaches us PC-Engine coding!
Quote:
Okay! An actual opcode laid down and ROM assembled! From here, there should be less hand-holding with the basics of CPUs and 8-bit game system theory.
Chris Covell teaches us PC-Engine coding!
Quote:
If you’re already familiar with the new instructions of the 65c02 and HuC6280 CPUs, you could skip this video. I just give a quick overview of what the new and unusual opcodes do.
Chris Covell teaches us PC-Engine coding!
Quote:
In Episode 03, I go through the necessary steps of d/ling emulators & an assembler (plus support libraries) and go over image editing tools, all in preparation for making our first PCE code.
Tech in a Minute: The TurboGrafx 16 & PC Engine, by It’s a Pixel THING.
Chris Covell teaches us PC-Engine coding!
Quote:
In Episode 02 (second part), I try to explain how to create your own sounds on the PCE and employ tricks to bring it up a notch above those rather primitive waveforms.
Chris Covell teaches us PC-Engine coding!
Quote:
In Episode 02 (first part), I analyze how some surprisingly rich PCE sounds were created by great game companies like Hudson, Compile, and Atlus.
Chris Covell teaches us PC-Engine coding!
Quote:
In Episode 01, I give a general explanation of the PCE hardware. Downloading assembly tools & coding tutorials should come in future videos.
Created to celebrate the 30th birthday of the PC Engine, Nantettatte Engine is a simple high score based shooting game by Aetherbyte. Coding & music by Andrew Darovich. Pixel art by Paul Weller. Illustration by Kamui@SugarFree.
Shoot the enemies to gain points. Enemies that reach the ground subtract points. Don’t let the dreaded Boing Balls or Watchy Games hit the bottom, or you will receive instant death!