Category: Dingoo Linux (Dingux)
Rockbot v1.1.1 (Android, PSP, PS2 Game, Wii, Dingoo Linux)

Rockbot is a Megaman fan game with level editor.

Changes:

* allow user to set up/down/left/right keys in input config.
* the input configuration will be applied only when the user leaves the config menu.
* fix editor release version crashing in Windows platform.
* faster screen transition in Android.
* do not allow player to shot more projectiles after firing an amor-piece special one.
* check the maximum number of projectiles depending on type, weapon or normal.
* if jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
* new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
* do not allow player to jump while on push-back.
* reduce push-back duration and movement.
* adjust hit animation to endure only while player is intangible.
* change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
* Shocker’s projectiles must use sin trajectory.
* new graphics for some stages and adjusts in tiles, tileset and map backgrounds.

http://rockbot.upperland.net/?p=1056&lang=en

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FHeroes 2 (18-03-2013) (Dingoo Linux misc)

The Free Heroes II project (FHeroes 2) aim to create a free implementation of Heroes of Might and Magic II engine using SDL.

Changes:

– 3/18/13: recompiled with AI support, sorry for missing this out on first build

http://boards.dingoonity.org/dingux-releases/new-fheroes2-r3036-for-opendingux-2012-06-16-%28first-end-user-release%29/

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ScummVM v1.6.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.6.0

New Games:
– Added support for 3 Skulls of the Toltecs.
– Added support for Eye of the Beholder.
– Added support for Eye of the Beholder II: The Legend of Darkmoon.
– Added support for Hopkins FBI.
– Added support for Tony Tough and the Night of Roasted Moths.
– Added support for The Journeyman Project: Pegasus Prime.
– Added support for the Macintosh version of Discworld 1.

General:
– Added a new save/load chooser based on a grid of thumbnails. This is only supported for resolutions bigger than 640×400. The old chooser is still available and used for games without thumbnail support. It is possible to select the old one as default too.
– Rewrote VideoDecoder subsystem.
– Added Galician translation.
– Added Finnish translation.
– Added Belarusian translation.
– Using the mouse wheel on a slider widget now changes the value by the smallest possible amount. This is more predictable than the old behaviour, which was to change the value by “one pixel” which would sometimes not change it at all.
– Updated MT-32 emulation code to latest munt project snapshot.
– Added FluidSynth settings dialog, mainly for reverb and chorus settings.
– Fixed crash on certain Smacker movies.

Cine:
– Improved audio support for Amiga and AtariST versions of Future Wars. Now music fades out slowly instead of stopping immediately. Sound effects are now properly panned, when requested by the game.

CGE:
– Soltys contains a puzzle requiring the ALT key to be pressed while clicking on an object. This puzzle has been disabled on devices not using this key.

Drascula:
– Resolved multiple UI issues with the original save/load screen.
– Added advanced savegame functionality, including savegame timestamps and thumbnails and the ability to load and delete savegames from the launcher. It’s now possible to use the ScummvM save/load dialogs.
– The F7 key (previously unmapped) now always shows the ScummVM load screen. The F10 key displays either the original save/load screen, or the ScummVM save screen, if the user has selected to use the ScummVM save/load dialogs.

Dreamweb:
– Now that the game is freeware, there is a small extra help text showing the available commands in the in-game terminals when the player uses the ‘help’ command. Previously, players needed to consult the manual for the available commands. Since this reference to the manual is a form of copy protection, this extra line can be toggled by the ScummVM copy protection command line option.

Groovie:
– Simplified the movie speed options, and added a custom option for The 7th Guest. Movie options are now “normal” and “fast”, with the latter changing the movie speed in T7G to match the faster movie speed of the iOS version. The game entry might need to be readded in the launcher for the new setting to appear.

SAGA:
– Added music support for the Macintosh version of I Have No Mouth and, I Must Scream.

SCUMM:
– Implemented Monkey Island 2 Macintosh’s audio driver. Now we properly support its sample based audio output. The same output is also used for the m68k Macintosh version of Indiana Jones and the Fate of Atlantis.
– Improved music support for the Macintosh version of Monkey Island 1. It now uses the original instruments, rather than approximating them with General MIDI instruments, and should sound a lot closer to the original.
– Added sound and music support for the Macintosh version of Loom.
– Handle double-clicking in the Macintosh version of Loom.
– Major bugfixes in INSANE (the Full Throttle bike fights).

TOUCHE:
– Added support for Enhanced Music by James Woodcock (http://www.jameswoodcock.co.uk/category/scummvm-music-enhancement-project/).

http://scummvm.org/news/20130531/

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PokeMini v0.5.1 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

* Relative files are now launched from current directory
* Fixed notification message display in 32bpp
* Added 50% Scanline LCD filter
* New Tools (Available in Debugger package):
* PokeMini Image Converter
* PokeMini Music Converter

Debugger only:
* F1 shortcut for documentation
* Improved external launcher
* IRQ Window “Frames in single-row” initialization fixed
* Minimized windows won’t be rendered now
* Added “Character Set -> From file…” in Memory viewer
* Added “Memory data” in Memory viewer with Import, Export, Copy and Fill operations.
* Win32 Only: Fixed DirectDraw surface pitch

http://code.google.com/p/pokemini/

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

General:
– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

AGI:
– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

AGOS:
– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:
– Added support for the iOS version of The 7th Guest.

Lure:
– Fixed crash when trying to talk and ask something at the same time.

SCI:
– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:
– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:
– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.

http://www.scummvm.org/news/20111111/

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Dingux-Vectrex (18-09-2011) (Vectrex emu for Dingoo Linux)

Coccijoe ported ZX-81’s Caanoo-Vectrex to Dingux.

Changes:

* Fixed sound and crash for Dingux

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,529

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Dingux Commander v2.1 (Chinese Support) (Dingoo Linux Application)

wy_scorpio modified “Dingux Commander” to support Chinese fonts.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,8,531

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VMUDingoo v0.1 (VMU emu for Dingoo Linux)

VMUDingoo is a Dreamcast Visual Memory Unit (VMU) emulator for Dingux. It’s based on SoftVMS by Marcus Comsted.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,298

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12 Swap (05-09-2011) (Dingoo Linux Game Port)

12 Swap is a cute little match the smiley face puzzle game. It has two distinct modes of play. The first you just select, sit back, and match little smiley faces until the board runs out of selections. If you want to you can get genius with it and plan out how matched smiley faces will better your odds of getting points. Each round in this mode is dependent on how many points you get before you enter the next. As the rounds increase so do the amount of smiley choices. If you can manage to get more then three smiley’s in a row or have multiple matches as the board changes then you will be rewarded considerably more points.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,530

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Dingux-Vectrex (11-09-2011) (Vectrex emu for Dingoo Linux)

Coccijoe ported ZX-81’s Caanoo-Vectrex to Dingux.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,529

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