GP32 News

GpAlice (04-07-2014) (GP32 Game)

The GP32 is not yet dead, which is also courtesy of Orion_. GpAlice is a cute looking platform game where you need to collect fruits and gems, but avoid peaks. Mushrooms let you either shrink or grew in size, which will give all the gameplay a tiny twist.

http://onorisoft.free.fr/gp32/gp32.htm#Games

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Sailor Moon R Plus (16-04-2011) (GP32 Game)

“Sailor Moon R Plus” is part of “Sailor Moon: Destiny Revival” a five-part fan-made game series using the Beats of Rage game engine. The Super Nintendo games are recreated and improved to include new characters, new powers, more levels, in addition to original cinematic and all-new voice talent. The ultimate goal of the “Destiny Revival” is to complete the game … Read more

http://dl.openhandhelds.org/cgi-bin/gp32.cgi?0,0,0,0,11,1101

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GPH on Facebook (GP32 misc)

GPH, formerly known as GamePark Holdings, do have their own Facebook site now. We have been asked to publish this news. This might be interesting for people who want to keep up with the latest information directly from the official source.

http://www.facebook.com/pages/Anyang-Si/GPH-Official/127461713948354

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Sqrxz WIP (08-04-2010) (GP32 Game)

The Giana’s Return Team is currently working on a remake of the TI-83 Jump’N’Run puzzler “SQRXZ” using graphics from the J2ME version in a “classic” mode, but also fully redrawn deluxe graphics. The screenshot below shows the classic graphics. Here is a quote from the Giana’s Return page: We are heavily working on Project “S”! The game is fully playable, … Read more

http://www.gianas-return.de/?p=781

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Mojo (PACC 2010) (GP32 misc)

Mojo is a chord finder program for the GP32 and Dingoo. It has about 200 basic chords. More will be added! 🙂 This release was an entry to the “Pandora Angst Coding Competition 2010”, page is located here: http://webpoint-servers.com/pacc/

http://pacc2010.xiik.net/main.html

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devkitARM (Release 30) (GP32 misc)

devkitARM is a toolchain for DS, GBA and GP32. Changes: In a rather embarrassing faux pas it looks like at least some of the increased binary size in devkitARM compiled binaries came from newlib being compiled without optimisation, oops. devkitARM release 30 fixes this and is now available through the windows installer and the getting started page on the wiki. … Read more

http://www.devkitpro.org/devkitarm/devkitarm-release-30/

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