GP32 News
Added Jan 6, 2008, Under:
GP32
In an effort to bring back some life into the GP32 scene, diabol of #gp32dev fame presents you the GP32 Revival Coding Compo! – The compo starts Monday, January 7th, 2008 and ends 2 weeks after 20 people submitted their entries. – You can use whatever programming language/toolkit you like (for example: Fenix, VNS…) – You can enter as many … Read more
http://compo.chemicalkungfu.de/
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Added Jan 2, 2008, Under:
GP32
Petiso has released a new GP32 game. It’s the first GP32 homebrew release after weeks and the first GP32 homebrew release in 2008. You need to flood the board with certain colors in the least movements possible. Thanks to GP32spain.com for the news. Original download location is here: http://www.gp32spain.com/foros/downloads.php?do=file&id=1825 – It needs you to be registered at GP32spain. If you … Read more
http://pdroms.de/files/1455/
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Added Oct 24, 2007, Under:
GP32
The coding toolchain devkitARM has seen a new update! Changes: Upgraded to gcc 4.1.2 Added gdb by popular request Now including libraries for ARM big-endian devices – this relates to a request from the winARM maintainers, not DS related. Newlib patches extended to allow time() to work on the DS argv has been added – this will require support from … Read more
http://www.devkitpro.org/
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Added Sep 11, 2007, Under:
GP32
LittleGPTracker (a.k.a ‘The piggy’) is a music tracker dedicated to run on portable game consoles. It is currently running on Game Park’s GP32, GP2x and there’s a windows version for wusses too. It implements the user interface of littlesounddj, a very famous tracker for the Gameboy platform that has been tried and tested by many users over the years, leading … Read more
http://www.10pm.org/nostromo/lgpt/
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Added Aug 27, 2007, Under:
GP32
XRoar is a Dragon and Tandy CoCo emulator. Changes: * More WD279x commands implemented. * Fixed 16-byte video mode rendering. * Fixed Delta drive select bug. * Better compatibility with old snapshots. * Performance improvements in OpenGL driver. * Writes supported to DMK format disk images.
http://www.6809.org.uk/dragon/xroar.shtml
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Added Jul 10, 2007, Under:
GP32
XUMP is a puzzle game where you have to remove all the blue squares from the board by walking on them. There are some special tiles like teleporters, one way tiles… This is a remake of an existing 2D game from PSILOCYBIN DEVELOPMENT, completly rewritten in a 3D environment with a new gameplay for a totally new experience in 16 … Read more
http://gbax.gp2x.de/gbax2007.html
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Added Mar 15, 2006, Under:
GP32
Release notes: 03/14/06 : GP32 3D lib test : Some tests of the current version of my 3D lib (with or without zbuffer, cell/flat or gouraud shading). Use stick to move/animate the model, A to reset.
http://www.geocities.com/rtb7/
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Added Jan 5, 2006, Under:
GP32
gP32oPie is a Linux version for the GP32. Changes: 1) Kernel update (recent Kernel 2.4 in GP32LINUX micro2) – I tried Kernel 2.6, but boot failed. 2) Edit ‘start’ file 3) And small changes 🙂 Read readme.txt for more information. http://www.gp32x.de/cgi-bin/cfiles.cgi?0,0,0,0,18,986
Added Jan 5, 2006, Under:
GP32
Logann has updated his port of kAtomic for the GP32. Changes according to ilarri: all levels work now (not 100% sure) no more resets (maybe) atoms with the correct sprite level selector movements counter (it will be saved if you want) and many more http://www.gp32spain.com/…
Added Jan 3, 2006, Under:
GP32
GP32 S.E.U.C.K. by wubby (the wub) is a (S)hoot (E)m (U)p (C)onstruction (K)it for the GP32. When it’s fully finished it will allow you to create your own shooter games without coding skills. Release notes: Managed to work through the new year hangover and get some work done on the seuck. There are quite a few new sprite options for … Read more