Category: GP2x
Open2x Bootloader v1.0 (GP2x misc)

Orkie still dives into GP2x development, which is a great thing. He recently contacted us to let us know about Open2x Bootloader. It’s an alternative bootloader for GP2X. Requires Orcus and DevkitARM to compile. ‘make’ will generate a gp2xboot.img file which can be flashed with the GPH u-boot. The bootloader has a simple command line interface accessible via UART – type ‘help’ to see the list of commands

The first release related to Open2x in 11 years (the Linux firmware hasn’t really changed).

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Xump v1.00 (GP2x Game Port)

Xump by Retroguru is a simple one screen puzzle game initially released in 2005 by Psilocybin Development. This overhaul is a rewrite featuring new graphics, new levels, new music… simply new everything. Ported to GP2x by Pickle.

Help Xump and his human master Holger to disarm mines on fields located somewhere above our atmosphere. Collect coins by destroying fields or mines but do not fall of the playing field. There are 48 levels plus hidden 32 original levels if you can unlock them.

Xump - The Final Run | by Retroguru (Official Trailer)

http://retroguru.com/xump/

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Sqrxz 4 – Cold Cash v1.00 (DC, Wiz, GP2x, Caanoo, PSP, GCW Zero, Pandora, Symbian OS Game)

The fourth installment of Sqrxz has been released. Sqrxz 4 – Cold Cash has been released to the public on 20th April for plenty of systems, such as Windows (32-Bit), Linux (32-Bit, 64-Bit), Wiz, PSP, MotoMagx, Dreamcast, GCW Zero, MacOS X (32-Bit, 64-Bit) / Intel, Amiga OS4, MorphOS, Symbian OS Series 60, Symbian OS UIQ3, Raspberry Pi, Caanoo, GP2x and OpenPandora.

Sqrxz 4 - Cold Cash | by Retroguru (Official Trailer)

http://www.sqrxz.de/2014/04/20/sqrxz-4-released/

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PicoDrive v1.91 (Genesis emu for GP2x, Wiz and Caanoo)

PicoDrive is a Megadrive / Genesis / Sega CD / Mega CD / 32X / SMS emulator.

20110402_picodrive

Release notes by notaz:

This should run on GP2X/Wiz/Caanoo, but I’ve only tested this on GP2X and Caanoo. The main change is that SegaCD compatibility issues should be resolved now. 32X compatibility has been improved too, but it’ll be too slow on GPH consoles. I don’t know if/when I can optimize 32X, although it should be possible to improve it still.

From what I see there is not much action on these boards any more, I guess everyone moved on to one of the gazillion Android devices that are available these days.. If anyone still uses this on their GPH consoles (especially on good old GP2X), it would be nice if you posted here so that I know if it’s worth building future PD releases for GPH consoles or not.

http://www.gp32x.com/board/index.php?/topic/63893-picodrive-revival-191-gp2xwizcaanoo-version/

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Chalcogens

Chalcogens is a demo for Gamepark’s GP2x by Quebarium, Desire & TRSI. Released at Recursion 2012, it ranked first in the combined demo competition.

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Tyropite (GP2x Intro)

Tyropite by Optimus is a single screen demo/intro for GP2x released at Recursion 2012. It ranked third in the combined demo competition.

Tyropite (GP2X demo)

http://pouet.net/prod.php?which=60783

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Chalcogens (GP2x Demo)

Chalcogens is a demo for Gamepark’s GP2x by Quebarium, Desire & TRSI. Released at Recursion 2012, it ranked first in the combined demo competition. A well deserved place!

The Chalcogens - GP2X Demo

http://pouet.net/prod.php?which=60788

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Quebarium

Quebarium is penetrating the GP2x with another demo, named 1897. It’s their first dual CPU demo on GP2X. The second CPU is mainly used to compute an old cathode ray tube image (distortion + color blending).

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1897 (GP2x Demo)

Quebarium is penetrating the GP2x with another demo, named 1897. It’s their first dual CPU demo on GP2X. The second CPU is mainly used to compute an old cathode ray tube image (distortion + color blending).

1897 (Invention of the Cathode Ray Tube) - GP2X Demo

http://pouet.net/prod.php?which=59383

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MazezaM v1.0 (GP2x Game)

MazezaM is an addictive puzzle game created by Malcolm Tyrrell on the Spectrum in 2002. Thanks to the hard work of Kian Vincent this game is now available for GP2x. Escape from each of the 39 levels by moving the connected blocks. You are only allowed to push them, never pull.

http://dl.openhandhelds.org/cgi-bin/gp2x.cgi?0,0,0,0,25,2907

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