Category: Playstation 2
Hermes v1.10 (PS2 Game)

Hermes is an extraordinary Jump’n’ Run game with plenty of bad taste humor. Nop90 got some time to release an initial port for the PlayStation 2! Go ahead and catch the chicken, or stay hungry for supper 🙂

Hermes - Run à la carte | by Retroguru (Official Trailer)

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ColemPS2 v2.0 (CV emu for PS2)

Jum has freshly updated his Coleco Vision emulator for PS2 after many years. This version is coded to run off of a CD and has been tested with many game images and almost all run fine. The author quotes that 95% of the games are playable. Great to see an update for this piece of Playstation 2 software after such a long time.

Changes:

1. Tidied up the rom selector
2. Removed extension (.ROM) from being displayed in ROM selector (NB: NO NEED TO REMOVE THE .ROM EXTENSION OFF ROM FILES!)
3. Merge in updates from Colem 3.6 source code
4. Fixes to magnified sprite rendering
5. Modified to work better in NTSC mode.
6. Render 5th sprite (DigDug title screen)
7. Fix to noise channel (colem 3.6 noise code)
8. Fix to beamrider background grid (colour 0 issue)
9. Fix to border / backdrop colour
10. Turbo controller emulation
– PS2 pad “keys” mapped to Coleco 2nd controller
9. Roller controller emulation
– “Spinner” Slither mode
– PS2 pad “keys” mapped to Coleco 2nd controller
– Slither, Victory, Wargames, Omega Race, Centipede
10. PS2 dualshock key mapping to get all Coleco keypad numbers:
– Dualshock L1, L2, R1, R2, TRAINGLE for Coleco 1, 2, 3, 4, 5
– SQUARE + L1, L2, R1, R2, TRIANGLE for Coleco 6, 7, 8, 9, 0
– SELECT for Coleco *
– START for Coleco #
11. PS2 video mode changed to 284×240
– “Zooms” the playfield slightly
– Reduces borders slightly
– Borders needed for same look at CRT TV.
12. Use R3 to get to options menu

http://jum.pdroms.de/

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Rockbot v1.1.1 (Android, PSP, PS2 Game, Wii, Dingoo Linux)

Rockbot is a Megaman fan game with level editor.

Changes:

* allow user to set up/down/left/right keys in input config.
* the input configuration will be applied only when the user leaves the config menu.
* fix editor release version crashing in Windows platform.
* faster screen transition in Android.
* do not allow player to shot more projectiles after firing an amor-piece special one.
* check the maximum number of projectiles depending on type, weapon or normal.
* if jump height surpasses 80% of total height, continue jumping even if player releases the jump button.
* new object-type for last boss capsule, fixing the old bug of player vanishing on last stage after beating all 8-bosses.
* do not allow player to jump while on push-back.
* reduce push-back duration and movement.
* adjust hit animation to endure only while player is intangible.
* change Dynamite’s AI*, so it won’t dash when hit as it makes the fight too unfair.
* Shocker’s projectiles must use sin trajectory.
* new graphics for some stages and adjusts in tiles, tileset and map backgrounds.

http://rockbot.upperland.net/?p=1056&lang=en

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Rockbot v1.1.0 (Android, PSP, PS2 Game)

Rockbot is a Megaman fan game with level editor.

Changes:

* New physics system, much closer to Megaman/Rockman.
* Stage sub-bosses, with room that blocks player passage until it is defeated.
* When game is finished, two new characters become available.
* Stage review and redesign.
* Three armor pieces that give each character a different ability.
* New object types: Fire beam, Death ray, Teleporters, Block that can be destroyed with explosion, Special tank, recharge both hit points and all weapons.
* You can now set the direction (left/right) of an object when placing it on the map in editor.
* Ice terrain with inertia.
* Great optimization in the game with the removel of a duplicate screen updating call.
* Enemy respawn can be defined in the editor.
* Combination of keys down and jump isn’t used for sliding anymore. use button instead.
* Removed stages using different tileset after beaten.
* Fix chain weapon behavior, it now should follow player movement and direction.
* Improvements and correction in game dialogs.
* Several bug fixes and small improvements.
* Improvements in weapons

http://rockbot.upperland.net/?p=1024&lang=en

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Rockbot v1.0 (Beta 6) (Android, PSP, PS2)

Rockbot is a Megaman fan game with level editor.

Changes:

* Highly improved artificial inteligence
* Several new enemies
* New logos for Upperland and Mega Man’s 25th anniversary
* Game over when lives goes under zero
* Several corrections and improvements in editor
* Parabole function for jumps ad projectiles
* Higher time for enemies and bosses invencible time after hit
* Higher damage taken by player
* Positioning use float points for exact diagonal to a point
* Selection between Rockbot and Betabot is done only on “new game”
* Better credits on ending
* Better graphics from our new partner Hunter Trammell
* Better speed on Playstation 2 and PSP
* Better stage backgrounds
* Bigger initial stage size

http://rockbot.upperland.net/

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Rockbot v1.0 (Beta 4) (Game for Pandora, PSP & PS2)

Rockbot is a Megaman fan game with level editor.

Changes:

* Memory leaks fixed
* Killing NPCs drop items
* Editable colorcycle
* Editable link to final boss teleporter room (one has 8, other has 9 teleporters)
* Editable “can fly” property for NPCs
* Better edition for boss faces on stage
* Do not show empty dialogs
* Editable Artifical Inteligences for non-boss NPCs
* Fix the old scroll-lock (screen not moving) bug
* Disappearing blocks
* NPCs returning after dead when out-of-screen
* Logic in editor for jet and coil items
* Logic in game for drop items
* Save on quit/leave
* Fix sound in PS2
* Can set NPC weapons (2) on editor
* New font, new music, new graphics
* SEVERAL, and I mean really SEVERAL bug fixes
* Interrupt charging on door, death and when leaving stage
* Save Castle stages
* Password system
* PSP Port
* 5 Skull Castle stages (with no NPCs yet)

Pandora Port: http://repo.openpandora.org/?page=detail&app=rockbot.beta.4
PSP Port: http://rockbot.upperland.net/?page_id=301
PS2 Port: http://rockbot.upperland.net/?page_id=301

http://rockbot.upperland.net/

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BennuGD (28-03-2012) (PS2 misc Port)

Bennu is a scripting language aimed at making games. Bennu is designed as an easy tool you can use to develop games with. It provides easy solutions for sound and graphic operations. While not being as easy as Game Maker, it is also not as limiting as Game Maker. With Bennu, you decide what game you make.

As of now there was no Playstation 2 port, but this has changed thanks to Colombian Developers.

http://code.google.com/p/bennugdplay2/

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ScummVM v1.4.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes: 1.4.0 (2011-11-11)

New Games:
– Added support for Lands of Lore: The Throne of Chaos.
– Added support for Blue’s Birthday Adventure.
– Added support for Ringworld: Revenge Of The Patriarch.
– Added support for the Amiga version of Conquests of the Longbow.

New Ports:
– Added PlayStation 3 port.

General:
– Fixed the ARM assembly routine for reverse stereo audio.
– Added support for building with MacPorts out of the box.

AGI:
– Implemented sound support for the DOS version of Winnie the Pooh in the Hundred Acre Wood.

AGOS:
– Implemented support for loading data directly from InstallShield cabinets in The Feeble Files and Simon the Sorcerer’s Puzzle Pack.
– Fixed loading and saving in the PC version of Waxworks.
– Fixed music in the PC versions of Elvira 1/2 and Waxworks.

Groovie:
– Added support for the iOS version of The 7th Guest.

Lure:
– Fixed crash when trying to talk and ask something at the same time.

SCI:
– Added better handling of digital vs. synthesized sound effects. If the “Mixed Adlib / MIDI mode” checkbox is checked, the engine will prefer digital sound effects, otherwise their synthesized counterparts will be preferred instead, if both versions of the same effect exist.

SCUMM:
– Implemented PC Speaker support for SCUMM v5 games.
– Fixed priority bug in iMuse. As a result the AdLib music should sound better, since important notes are not interrupted anymore.
– Implemented CMS support for Loom, The Secret of Monkey Island and Indiana Jones and the Last Crusade.
– Improved palette handling for the Amiga version of Indiana Jones and the Fate of Atlantis.

Broken Sword 1:
– Fix freeze in Windows demo.
– Fix crash when using cutscene subtitles pack with the Macintosh version.

Tinsel:
– Fixed deleting saved games from the list of saved games (from the launcher and the in-game ScummVM menu).
– The US version of Discworld II now shows the correct title screen and language flag.

Android port:
– Fixed plugins on Android 3.x.
– Moved the default saved game location to the SD card.

http://www.scummvm.org/news/20111111/

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ScummVM v1.3.1 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

Release notes:

General:
– Improved audio device detection and fallback. There should be no more silent errors due to invalid audio devices. Instead ScummVM should pick up a suitable alternative device.

Mohawk:
– Added detection entries for more variants of some Living Books games.

Tinsel:
– Fixed a regression that made Discworld uncompletable.

SAGA:
– Fixed a regression in Inherit the Earth’s dragon walk code which was causing crashes there.
– Fixed a regression causing various crashes in I Have No Mouth and I Must Scream.

SCI:
– Added detection entries for some Macintosh game versions.
– Audio settings are now stored correctly for the CD version of EcoQuest 1.

SCUMM:
– Fixed graphics bug in FM-TOWNS versions of games on ARM devices (Android, iPhone, etc.).

http://www.scummvm.org/news/20110712/

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.

New Ports:
– Added WebOS port.

General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.

AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.

Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.

Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
– Closed memory leaks.

Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.

SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.

SCUMM:
– Improved support for FM-TOWNS versions of games.

Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
– Closed memory leaks.

Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
– Corrected memory leaks and minor issues.

Tucker:
– Added workarounds for several issues present in the original game.

SDL ports:
– Closed memory leaks in Mouse Surfaces.

Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
– Added support for loadable modules.

PSP port:
– Added support for loadable modules.
– Added image viewer.

PS2 port:
– Added support for loadable modules.

Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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