GP32 News
GPscumm (01-05-2003) (GP32 misc)

ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more. GPscumm is based on ScummVM and runs on the korean hand-held Game Park 32 by GamePark. ScummVM is open-source.The source code (including the source of the port) can be downloaded from SourceForge.

This version fixes following bugs: Fixed save bug

http://people.inf.elte.hu/ph0x/gpscumm/

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SIDPlay GP32 v0.01b (GP32 Application)

Another CHN production… SIDPlay (GP32) is a port of SIDPlay. It let you listen to funky oldschool SID tunes on your GP32. This program has been also ported for the Dreamcast! Downloads avaliable on his page.

http://chn.roarvgm.com/

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MODPlay GP32 v0.20b (GP32 Application)

CHN updated his page with a new version of MODplay!

Author notes:

Released a new version of MODPlay for the GP32. The update includes a sleep mode and sound enhancements. You can now also use the MODPlay library for playing music and sound effects in your own, non-commercial GP32 programs.

http://chn.roarvgm.com/

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New GP32 stuff… (GP32 misc)

Oscar BraindeaD informed me about a new release in the spanish GP32 scene. I can’t read spanish, but there are 2 new GP32 demos avaliable. You might check it out using the link below.

http://www.nylsoft.net/gp32dev/project.html

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gpSCUMM (01-02-2003) (GP32 misc)

Ph0x updated his SCUMM (Script Creation Utility for Maniac Mansion) port for GP32 again (Details about SCUMM on his page).

Changes in this release:

01-02-2003 : improved sound, gamma correction, L/R selects action, faster cursor

http://people.inf.elte.hu/ph0x/gpscumm/

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HBLANK and HBLANK 2 (GP32 Techdemos)

On the 21st December “Mr. Spiv” updated his page with following:

I put two technical demos online showing how HBLANK emulation can be used… effects are lame and done in hurry.. but I’m a lazy man.

The description:
hblank.fxe is a simple example of HBLANK interrupt and DMA triggering emulation. The picture has 256 colors and the color bars on background are done changing the background color (LUT color 0) on every raster line. Less than 4KB of data needs to be moved per frame refresh in order to make all these effects.. so very CPU & BUS friendly. Demos run at 66MHz and almost 60fps…
hblank2.fxe does basically the same but with 16bits picture and two layers.

Thanks to Mr. Spiv himself for the news.

http://www.deadcoderssociety.tk/

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Casca Naves v1.3 (Beta) (GP32 Game)

Theif updated his shooter game “Casca Naves” once more! You can get the file locally (GP32/Games) or from Empee’s GP32 Project page.

http://empee.daug.net/gp32/?page=project&id=136

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gpSame v0.1 (GP32 Game)

Hando posted about a new freeware GP32 game on his newspage.

(Newsdate 18.12.2002) GpSame is a kind of logical game. There is not too much info about this game as a readme.txt is written in korean :/. Put the *fxe file to GPMM directory and try to play.

http://gp32.emu.pl/

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ScummVM GP32 v1217 (GP32 misc)

Ph0x released an updated port of “ScummVM”. ScummVM is an implementation of LucasArts S.C.U.M.M. (Script Creation Utility for Maniac Mansion) interpreter, used in games such as Monkey Island, Indiana Jones, Day Of The Tentacle, Sam and Max, and many more.

(NOTE!) Ph0x, nor me (Kojote) can support you with any games since they are copyrighted. This is only an engine to play those games. You have to own the original files. Details on how to use it can be found in the textfile enclosed with the ZIP-file on Ph0x’s page.

http://people.inf.elte.hu/ph0x/gpscumm/

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MODplay v0.11b (GP32 Application)

CHN even updated his MOD player. The change here: Before you had to store your MOD’s into gp:gpmm28 now you have to put them into gp:gpmmmod

http://chn.roarvgm.com/

[UPDATE 13:13 CET] File now avaliable locally in GP32/Applications

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