Category: Dingoo Linux (Dingux)
HHexen (12-06-2011) (Final) (Dingoo Linux Game Port)

Hacked Hexen (HHexen) is an Open Source Hexen engine based on K.Robillard’s Linux Hexen engine. Hexen is a first person shooter, commercially published by id Software 1996 and developed by Raven Software.

The download does not come with the data files, which are required to play the game!

Changes:

-> Aiming
-> Default controls
-> Config/save folder altered from ./ to ~/.hhexen/ (Now uses the home directory)
-> Screen Scaling (Activated on the “more…’ section of the options)
-> Source code!

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,509

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Formido (Final) (Dingoo Linux Game)

Coccijoe updated Mika Halttunen‘s game Formido for Dingux.

Formido is one of those games, where you are loaded with some guns and you go shooting different things. ‘Things’ in this case are big, ugly, – not green though – alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.

Formido is released under the terms of the GNU General Public License (GPL). Read the included documentation for details.

Changes:

– The configuration key is now saved after changes in the menu.
– highscores are saved at present.
– Adjustment of graphics / distance etc…
– added the hold button to take a screenshot (stored in “home / Formido).

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,500

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GMU Music Player v0.8.0 (Beta 1) (Application)

Gmu is a music player for the Wiz. Gmu supports Ogg Vorbis, MP3, Musepack, FLAC and various module formats (such as s3m, stm, it, etc.). It also includes a playlist and a file browser.

Changes:

* Internet streaming audio support on network-enabled devices (for web radio, currently mp3 only)
* Graphical spectrum analyzer
* Support for PLS playlist files
* Fixed time display for very long playtimes
* Window icon for platforms running Gmu in a windowed environment
* Per default Gmu’s file browser now advances to the next file when adding a file (optional)
* Configurable verbosity on stdout (with the -v flag)

http://wejp.k.vu/gmu/gmu-0_8_0BETA1

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PokeMini v0.5.0 (PM emu)

PokeMini is an Open-Source Pokemon Mini emulator for various systems.

Changes:

Debugger is now complete!
Reordered menu items better
Added Dingux platform (Thanks coccijoe for the port src code)
Fixed issue of sound going out of sync
Separated piezo filtering (now works with any sound engine)
Fixed result of SUB instruction with decimal mode
Fixed PRC rate divider
Corrected some options in configurations file
Multicart support
Made sure shared EEPROM and cfg files are only saved on emulator’s executable directory
Added “Sync cycles” option that allow to trade between performance and accurancy, higher value can speed up emulation but may cause problems
Pressing Left/Right while browsing will now page up/down, selecting drive is now C+Left and C+Right
Unofficial colors palette changed (but still backward compatible)
New zooms: 5x (480×320) and 6x (576×384)
Loading ROM from ZIP package is now supported
More palettes and 2 custom ones, they can be edited by pressing A
Win32 platform is now fixed and updated
Joystick can now be re-defined in portable devices
SDL Only: Keyboard can now be re-defined under “Platform…”
Dreamcast Only: PAL/NTSC can now be selected under “Platform…”
NDS Only: Added FPS counter and rumble pak level adjustment
PSP Only: Zoom from 1x to 4x can now be changed under “Platform…”

http://code.google.com/p/pokemini/

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PokeMini v0.4.5 (PM emu for Dingoo Linux)

PokeMini is an Open-Source Pokemon Mini emulator for various systems. It now has been ported to Dingux by Coccijoe.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,71,508

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ScummVM v1.3.0 (misc)

ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

Some of the adventures ScummVM supports include Adventure Soft’s Simon the Sorcerer 1 and 2; Revolution’s Beneath A Steel Sky, Broken Sword 1 and Broken Sword 2; Flight of the Amazon Queen; Wyrmkeep’s Inherit the Earth; Coktel Vision’s Gobliiins; Westwood Studios’ The Legend of Kyrandia and games based on LucasArts’ SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

General release notes:

1.3.0 (2011-05-28)
New Games:
– Added support for Backyard Baseball.
– Added support for Backyard Baseball 2001.
– Added support for Urban Runner.
– Added support for Playtoons: Bambou le Sauveur de la Jungle.
– Added support for Toonstruck.
– Added support for Living Books v1 and v2 games.
– Added support for Hugo’s House of Horrors, Hugo 2: Whodunit? and Hugo 3: Jungle of Doom.
– Added support for Amiga SCI games (except Conquests of the Longbow).
– Added support for Macintosh SCI1 games.

New Ports:
– Added WebOS port.

General:
– Added support for loadable modules on platforms without a dynamic loader (GSoC Task).
– Added Danish translation.
– Added Norwegian Bokmaal translation.
– Added Norwegian Nynorsk translation.
– Added Swedish translation.
– Added Debug Console to Cine, Draci, Gob, MADE, Sword1, Touche and Tucker Engines.
– Closed significant memory leaks. RTL should now be more usable.

AGOS:
– Closed memory leaks in Simon 2 and Feeble Files.

Cine:
– Corrected memory leaks and invalid memory accesses. Future Wars should be more stable.
– Made Operation Stealth completable, though significant graphical glitches remain so not official supported.

Drascula:
– Added German and French subtitles in the Von Braun cutscene (#3069981: no subtitles in scene with “von Braun”).
– Improved French translation of the game.
– Added support for “Return To Launcher”.

Gob:
– Fixed “Goblin Stuck On Reload” bugs affecting Gobliiins.

Kyra:
– Closed memory leaks.

Parallaction:
– Corrected issue which could cause crash at engine exit.
– Closed memory leaks in Nippon Safes Amiga.

SCI:
– Added a CMS music driver for SCI1 – SCI1.1 games.
– Added an option to toggle undithering from the ScummVM GUI.
– Added several previously missing parts of the game state in saved games, such as game played time, script created windows, the script string heap and information related to the text parser in old EGA games.
– Added support for SCI1.1 magnifier cursors.
– Added support for the keypad +/- keys.
– Added support for the alternative General MIDI tracks in the Windows CD versions of Eco Quest, Jones in the Fast Lane, King’s Quest 5 and Space Quest 4.
– Added support for the alternative Windows cursors in the Windows version of King’s Quest 6.
– Added support for simultaneous speech and subtitles in the CD versions of Space Quest 4 and Freddy Pharkas.
– Corrected resource loading leaks.
– Corrected several problems and issues in the Skate-O-Rama rooms in Space Quest 4.
– Corrected several issues in Hoyle Classic Card Games.
– Fixed several graphical glitches (like, for example, parts of the screen that weren’t erased correctly under some rare circumstances).
– Fixed several script bugs.
– Fixed several pathfinding related issues and lockups (like, for example, a lockup in the shower scene of Laura bow 1 and pathfinding in some screens during the chase sequence in Laura Bow 2).
– Fixed several music related glitches and possible lockups (like, for example, a rare music lockup that occurred when loading a saved game outside the palace in Quest for Glory 3).
– Fixed possible problems and lockups in the character import screens of Quest for Glory 2 and 3.
– Fixed a bug that caused a lockup in the SCI1 CD version of Mixed Up Mother Goose, after Tommy Tucker’s song.
– Fixed a script bug in the CD version of King’s Quest 5, which caused a lockup under certain circumstances when going outside the witch’s house in the dark forest.
– Function keys now work correctly when the num lock key is on.
– Improved support for fanmade game scripts.
– Improved support for non-English versions of games.
– Made several enhancements and fixes related to MT-32 music (e.g. reverb).
– Music is no longer out of tune when loading saved games.

SCUMM:
– Improved support for FM-TOWNS versions of games.

Sky:
– Fixed crashes on sequences for several ports (Android, OpenGL, …).

Teenagent:
– Closed memory leaks.

Tinsel:
– Closed memory leaks in Coroutines.
– Added enhanced music support for the German CD “Neon Edition” re-release of Discworld 1.

Touche:
– Corrected memory leaks and minor issues.

Tucker:
– Added workarounds for several issues present in the original game.

SDL ports:
– Closed memory leaks in Mouse Surfaces.

Android port:
– Switched to the official NDK toolchain for building.
– Fixed GFX output for various devices.
– Fixed various crashes.
– Switched to the native screen resolution to improve text readability.
– Added support for pause/resume.
– Added support for games using 16bit graphics.
– Increased the performance significantly.
– Added support for the “Fullscreen mode” option. Unchecking this keeps the game’s aspect ratio.
– Added a new graphics mode for linear filtering.
– Overhauled the input system (see README.Android).
– Added a MIDI driver based on SONiVOX’s Embedded Audio Synthesis (EAS).

Nintendo DS port:
– Added support for loadable modules.

PSP port:
– Added support for loadable modules.
– Added image viewer.

PS2 port:
– Added support for loadable modules.

Wii/GameCube port:
– Added support for loadable modules.
– Fixed 16bit mouse cursors on HE games.

http://www.scummvm.org/downloads/

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Formido (12-05-2011) (Dingoo Linux Game)

Coccijoe ported Mika Halttunen‘s game Formido to Dingux.

Formido is one of those games, where you are loaded with some guns and you go shooting different things. ‘Things’ in this case are big, ugly, – not green though – alien insects. The idea is to kill as many of those bastards as possible. Eventually they will overcome you, but struggle as long as you can. There are some power-ups to aid you in your honorable quest. Keep in mind, that those critters are rather tough and generally do nasty things when in close range of any player-characters.

Formido is released under the terms of the GNU General Public License (GPL). Read the included documentation for details.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,37,500

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Gianas Return

Giana’s Return aims to be a worthy unofficial sequel of “The Great Giana Sisters“. “The Great Giana Sisters” is an alltime classic Jump’N’Run game made in the late eighties mainly by Armin Gessert, Manfred Trenz and Chris Huelsbeck and gained massive attention as “Super Mario” copy, but still had it’s very own charm and fan base.

Giana's Return - an inofficial sequel of Giana Sisters by Retroguru (Official Trailer)

Giana’s Return – Features:
* 7 Worlds, with each 8 Levels – followed by a “big boss”
* Power Ups and Extras
* Oldschool style pixeled sprites and tiles
* Wonderful hand drawn backgrounds
* Illustrated hand drawn storyline
* Over 18 Tracks of finest chip music!
* Multi-Language: German, English, French, Spanish
* Password and/or save game (depending on release platform)
* Hidden Warp Zones and Bonus Caves
* Hidden Trainer
* TOP 10 Highscore

Giana’s Return – Team:
Rudolphe Boixel (Thor) – Main Coder
Shahzad Sahaib (Kojote) – Project Organizer & Level Design
Jane S. Mumford (Jayne) – Graphics Artwork
Alexander Oldemeier (Operator) – Music
David Wuttke (AM-FM) – Music
Adam Karol (Wizzard) – Graphics Artwork
Simon Butler – Graphics Artwork
Virgil Metier (tHUG) – Graphics Artwork
Christian Hildenbrand (DayDream) – Graphics Artwork
Denny Mueller (Mulle) – Main Beta Testing

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Barrage (08-05-2011) (Dingoo Linux Game)

Barrage (ported to Dingux by Coccijoe) is a game created by lGames. Your objective is to destroy as much as possible enemy units. Short instructions are provided ingame.

You need virtual mouse to play Barrage.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,30,499

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LPairs (01-05-2011) (Dingoo Linux Game Port)

LPairs is a Memory game from the LGame series. It requires a virtual mouse, so make sure to activate it. Ported to Dingux by Coccijoe.

http://dl.openhandhelds.org/cgi-bin/dingoo.cgi?0,0,0,0,25,498

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