Category: TurboGrafx-16 / PC Engine
For those who might have not recognized yet, we do have another coding competition here at PDRoms, running since 2nd April and it’s deadline beeing 31st May 2009. There is still plenty of time to get things going!
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Atari 5200, Atari 7800, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
It’s reality again, here comes PDROMS CODING COMPETITION v4.01 – Retro Coding Fun for Console and Handhelds!
Coding on “closed” handhelds or consoles must not be a privilege; dozens of free development kits proof the opposite. The steadily growing “homebrew scene” produces unlicensed software for devices not meant to be open for everyone.
PDRoms has always been in the homebrew scene to support the creation of new homebrew software, support programmers and artists. To show our love to the homebrew scene once again, here comes the ninth PDRoms Coding Competition.
Here is the brief data:
Topic: Create a logic/puzzle game
Competition running time: Thursday, 02 April 2009 to Sunday, 31st May 2009
Deadline: Sunday, 31th May 2009 @ 23:59, in YOUR timezone!
Systems allowed: Atari 2600, Coleco Vision, Gameboy, Gameboy Color, Game Gear, IntelliVision, Master System, Neo Geo Pocket, Neo Geo Pocket Color, Nintendo Entertainment System, Odyssey2, Wonderswan, Wonderswan Color, Super Nintendo Entertainment System, Genesis/Megadrive, Gameboy Advance, Nintendo 64, PC Engine, Sega 32x, Sega CD and Vectrex.
Prizes to win: A WIZ console, 2 PSP Games, 1 Genesis Game, 5 R4 Cards, 10 Acekards and 150 US$ in cash
Prizes are sponsored by: http://shop.gp2x.de – http://www.flashlinker-shop.com – http://www.superfighter.com – http://www.gamekool.com – http://www.slanina.pl – ph0x
Spread the word! – May the Schwartz be with you 😉
http://pdroms.de/phpbb/viewtopic.php?f=105&t=4642
WLA DX has stagnated a lot recently but there has been progress since the last time (November 2006). WLA DX is a Macro Assembler Package for GB-Z80/Z80/6502/65C02/6510/65816/HUC6280/SPC-700 and was written by Ville Helin.
Changes:
– data filtering macros (looks useful for non-standard string encoding)
– Mersenne Twister random numbers (not that you’d use them much at compile-time)
– Label and line number bugfixes
http://www.smspower.org/forums/viewtopic.php?t=11049
Here are some news from Eponasoft
Quote from our webboard:
This was released back in late September by one of the other groups I code for, Frozen Utopia. It’s a quick demo of the game and what to expect from the final. Some of the things have changed since this demo release (most notably the cutscene graphics) but the gameplay hasn’t changed much at all since then, just some minor tweaks. Anyways, here’s the file:
http://www.frozenutopia.com/msrdemo.rar
INSTRUCTIONS:
-Download and unrar.
-Run “unpack.bat” to decompress the audio files.
-Burn, mount to a virtual drive, or run the cuesheet directly in Mednafen.
-Enjoy 🙂
It will run in Magic Engine (you need a virtual drive to do this, or a burned CDR of the game) but there will be some graphics glitches due to unemulated features. The best way to play it is with Mednafen or a real machine. It requires a System 3 card and, like all other PCE CDROMs, is region-free so it will run equally well on a PC Engine Duo, TurbGrafx-16+CDROM+System 3 card, etc.
http://www.pdroms.de/phpbb/viewtopic.php?f=47&t=401
This is just a simple demo that displays all of the 512 available colours of the PC-Engine on a single screen!
This is just a small slideshow that displays some pictures that were hidden away in some PCE CD games. Compiled by Chris Covell.
Don’t be scared by all the numbers, but this is a small tool for a real PC-Engine to adjust various screen settings to see what the maximum screen area that can be displayed on your PCE and TV is.
This is (the first?) graphics demo for the NEC SuperGrafx system. This demo should be run only in a good emulator that supports the SGX hardware. YAME is one example.
CUE/ISO file for burning to a CD is included with the download file!
This demo splits up the screen into 3 regions, and shows different resolutions in each region! It looks great on a real PC-Engine system, even though many emulators fail to run it correctly. “Mednafen” runs it quite well.
This is a program for the PC-Engine that lets you view files saved in the backup RAM (BRAM), make backups of the BRAM files, and even edit the data inside BRAM files.
This program is useful for cheating in games, or even just for exploring the save files that your favourite PCE/Turbo games create.