Knight Slide (2026) by precagames for Game Boy Advance.
A platformer where you hold jump to bounce straight back up on landing, plus a multiplayer mode added in v1.2.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Knight Slide (2026) by precagames for Game Boy Advance.
A platformer where you hold jump to bounce straight back up on landing, plus a multiplayer mode added in v1.2.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Paradroid (2026) by q4z1 for Plus/4.
A quality port to the Plus/4 and a perfect example how to use AI as assisted tool, reproducing in a way, that the target systems constraints can’t be even felt.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Realm Of The Warlords (2026) by Craig A. Leslie for Commodore 64.
A 1 vs 1 warlord duel: search ruins for a new hero, troops and gold, then take over castles.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Frankenstein 3 (2026) by ready64 for Commodore 64.
Climb old ladders, dodge rolling wine barrels and flying torches, and reach Frankenstein at the top.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
The Scroll lets you write your own text adventure in your browser, then play it on the web or on real 8-bit and 16-bit computers.

It is a tool by virtualjames for building parser-based interactive fiction, with output aimed at machines including the Amstrad CPC, Commodore 64 and ZX Spectrum.
Source
Cards Of Fortune (2026) by toys in the attic for Game Boy Advance.
Flip, peek and steal past three CPU rivals. Hearts add bonus points, Diamonds let you peek at hidden cards, and whoever flips a Joker gets its power. 20 jokers to collect, four modes.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
The Island Bridge (2026) by xMartV for Commodore 64.
Guide three explorers along island tiles to the mainland, paying for every water crossing with collected tiles and cards. One bridge, a computer opponent, and every tile left in your hand counts as points.
Source
Il Giuoco Dell’Impiccato (2026) by crap-software for Commodore 64.
A hangman word game in Italian: guess one more word and the family stays glued to the keyboard until dinner. Spelling and vocabulary practice, per Micro-Didactic Magazine.
Source
Pub Quest 2 (2026) by Snowball Effect Games for Commodore 64.
A parser-driven comedy text adventure: your old pub is now a trendified brasserie with a bouncer, and you’re in flip-flops. Peculiar puzzles, sewer tunnels, penguins, two endings.
Source
Batman (2026) by Enrique G. Galvez for Nintendo Entertainment System.
A port of Ocean’s 1986 isometric adventure: recover your gear and find the seven missing pieces of the Batcraft hidden beneath Gotham.
AI disclosure: Artificial intelligence was used in the making of this game.
Source