Amber’s Super Adventure (2026) by DobyGames for NES.
Guide Amber across Princess Lucy’s land to collect 3 crystals and teleport off to save her from Stary Stork Stomp the minions or dodge them entirely.
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Amber’s Super Adventure (2026) by DobyGames for NES.
Guide Amber across Princess Lucy’s land to collect 3 crystals and teleport off to save her from Stary Stork Stomp the minions or dodge them entirely.
Source
Runner A.P.E.R. (2026) by Revive8Bit for Amstrad CPC.
You’re sprinting along the tracks with Grandma’s secret spice, a ticket inspector and a goat on your tail Collect coins for the ticket you never bought.
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Snake’s Snack (2026) by Alberto Sgaggero (BCO) for Amiga OCS.
Built in AMOS Professional, this take on Snake has 16 arenas and timed power-ups, and your best score is saved
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Big Ball Back Breaker (2026) by Richard Bayliss for Commodore 64.
16 levels of ball dodging mayhem with a cartoon loading screen by Alf Yngve and an uptempo thumping soundtrack How far can you get?
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Last Star System (2026) by gpowerf for Commodore 64.
An unarmed survey ship, a cephalopod the size of a small moon on your tail, and one boundary it will not cross. Harvest dark matter, dodge the rocks
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The Backrooms (2026) by Technician Ted for Commodore 64.
64 screens of yellow-walled labyrinth to explore in this top-down shooter Can your C64 survival instincts hold out?
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Planet Command (2026) by Technician Ted for Commodore 64.
Missile Command goes orbital: your turret circles each planet, and every world handles differently, from Jupiter’s heavy drag to Mercury’s scorching drift
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Die Again (2026) by Klaas Winterscheid for Commodore 64.
250 levels of pure meanness: vanishing floors, pop-up spikes, doors that run away A death counter that never forgets, plus 24 taunts to keep you humble.
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Deep Delve 64 (2026) by wirelessjava for Commodore 64.
Pick a class and descend into fresh dungeons with hidden traps and sleeping monsters, all in a stock C64 roguelike with SID sound.
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Quoridor (2026) by abadede919302 for Sega Megadrive.
A 16-bit take on the 9×9 board game: first to the far side wins Two human players or a 68k CPU opponent.
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