Big Magenta B@stard (2026) by Animated ALex for ZX Spectrum.
Keep your laser ready: every missile that slips past ends your world. How long can you hold out against the big one?
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Big Magenta B@stard (2026) by Animated ALex for ZX Spectrum.
Keep your laser ready: every missile that slips past ends your world. How long can you hold out against the big one?
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Scrapyard (2026) by J5 for Commodore 64.
A sanitation droid on a magnetic sorting floor where broken war machines hunt by material tag, not name. Ten floors down, the machine that scrapped you is waiting.
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SokoSoko (2026) by Foko Games for ZX Spectrum. An isometric puzzle challenge built with ZXS-Maker.
The visual presentation is monochrome.
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Senet (2026) by vecttrz for PlayStation Portable.
One of history’s oldest board games gets a PSP adaptation with 30 squares, blocking tactics, and a journey through ancient Egyptian symbolism. Single-player or local versus, every match tests your timing and luck.
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Nibbit (2026) by Blazon for Commodore 64.
Sabbi’s snake game takes the classic loop and adds a ticking clock. Steer with cursor keys, grab fruit, avoid your tail, and clear each screen before time runs out.
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Cannonball (2026) by haroldo-ok for Sega 32X.
A from-scratch OutRun-style racer with procedurally generated art and audio. No borrowed code, no ROM content.
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HexGL (2026) by haroldo-ok for Sega 32X.
Anti-gravity racing across three banked, texture-styled circuits: neon city, skybridge, and red canyon. Requires Chilly Willy’s Sega devkit.
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Speed Haste (2026) by haroldo-ok for Sega 32X.
A source port of Javier Arรฉvalo’s 1995 DOS racer, requiring original game data.
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Pong Kombat (2026) by haroldo-ok for Sega 32X.
A faithful SH2 reimplementation of the 1994 shareware DOS original, rebuilt from the ground up to boot on real hardware. Ten points wins a match, with projectiles and a fatality window for each victor.
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SkyRoads (2026) by haroldo-ok for Sega 32X.
A love letter to the 1993 DOS classic, reverse-engineered from machine code into ~3k lines of portable C11
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