Roadtze, a PICO-8 demo put together in a hurry, took first place in the Assembly Summer 2026 Fantasy Console competition.

The short demo also uses p01’s tiniest trifill and Picotool.

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Roadtze, a PICO-8 demo put together in a hurry, took first place in the Assembly Summer 2026 Fantasy Console competition.

The short demo also uses p01’s tiniest trifill and Picotool.

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Astronaut Jet Pac (2026) by Rozsoft for Amiga ECS.
A stranded astronaut must gather fuel falling to the ground, not mid-air, in this 5-level arcade loop. Five alien types, an extra life every 500 points. Assembled with care.
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Steel Blossom (2026) by illestalive for PlayStation Portable.
Play Aiko as Steel Blossom through 13 waves, with 3 bosses waiting. Runs on PSP, Vita, or PPSSPP.
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Overmind, a Commodore 64 demo from Brain Wave, came fifth at Assembly in 2026.

Frenchkiss handled the code and graphics, while lemonade contributed music and graphics.

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PICO-8 gets a neatly pixelated port of Coloro, a two-player abstract strategy game built around tile drafting and set collection.

Players take turns moving a direction marker along the row or column it points to on a 6×6 grid, collecting the tile they land on and leaving the marker in that empty space. After every move the marker rotates 90 degrees, so a vertical move forces a horizontal move next, and each colour stack must be built from either the far left or far right of your line. The player with the tallest single-colour stack wins, and ties are broken by whichever highest stack sits further left..
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Daniel Gabela comes up with Bobo Dogo. A game, where you need to help Bobo the dog, to meet god. Eat hot dogs to refill power, avoid cats, and gas your way up the sky. A pretty delicious concept… ๐
According the to developer AI coding assistance has been used.
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Sunbeam Lander (2026) by Aom42 for Game Boy Advance.
A 3D open-world take on Lunar Lander: earn upgrades, buy fuel, and pick missions that test your ship.
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Warcraft 1 (2026) by haroldo-ok for Sega 32X brings the original RTS to 16-bit hardware, running natively on the SH-2 chip with no DOS emulation.
It’s an early version.
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Wild n’ Wolfy (2026) by brossentia for Nintendo Entertainment System.
A neat WIP platformer- go and support the devs!
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Tiny Cities (2026) by CoffeeTommy for Game Boy Advance.
A relaxing city builder that swaps spreadsheets for creativity. Plan roads, place homes, and shape coastal villages or hidden maps into your own tiny world. No micromanagement, just experimentation.
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