Sugar Byte (2026) by Revive8Bit for ZX Spectrum.
Sixty boards, six candies, one hungry Speccy Match three to pop them, four for a striped candy that wipes a row, or five for a colour bomb. How far can you get?
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Sugar Byte (2026) by Revive8Bit for ZX Spectrum.
Sixty boards, six candies, one hungry Speccy Match three to pop them, four for a striped candy that wipes a row, or five for a colour bomb. How far can you get?
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Assedio (2026) by Marco Cerutti for Commodore 64.
Defend your castle from an orde of black soldiers in this basic+assembly effort
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ToboBobo Go Home (2026) by SpectrumNez for ZX Spectrum.
His missus wants her ยฃ40, so ToboBobo must dodge zombies, bats and melting floors across 40 screens Can you get him home for tea?
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Catacomb 3D (2026) by haroldo-ok for Sega Genesis.
A full port of id’s 1991 dungeon shooter to the Mega Drive, built with SGDK: all 20 levels, every sprite and sound effect lifted from the original data files
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Zillion 3D (2026) by haroldo-ok for Sega Megadrive.
A Wolfenstein 3D mod with Akai Koudan Zillion art and music, now running on the Mega Drive via SGDK Written in C and built on wolf-3d-md.
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Snakia (2026) by Wendel Scardua for NES.
A Snake II tribute where you move a thumb across a Nokia keypad rather than the snake itself. Diagonals on 1, 3, 7, 9 make it easier
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Attraball (2026) by ZXKerl for ZX Spectrum.
You are the ball: one key flips your direction while the paddle moves itself. Clear the rising magenta blocks
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Vesper (2026) by retroromrunner for Atari 2600.
You’re a bat over a moonlit graveyard, latching onto villagers to fill your blood meter and turn vampire Survive all six hours until dawn.
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Electron Soccer (2026) by kimchipenguin2 for Atari ST.
A two-player port of the C64 oddity where you steer particles, not players: bump the white ball to pass on your speed, scoring top or bottom. Now on ST low and high res
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