RGB Invaders (2026) by Miklos Merenyi for Commodore 64.
A colourful and simple shooter, with some key pressing action. A boss awaits you as well.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
RGB Invaders (2026) by Miklos Merenyi for Commodore 64.
A colourful and simple shooter, with some key pressing action. A boss awaits you as well.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Airlift (2026) by K. Patronas for Commodore 64.
A rescue flight game: shoot the camps open, land so colonists can climb aboard and fly them home Sixteen fit aboard, and losing the lifter means losing everyone in it.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Graveyard Shadows (2026) by Rozsoft for Amiga ECS.
Return stolen bones across 10 graveyard levels while dodging skeletons, ghosts and demons A spooky soundtrack sets the mood.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Horse Race Champions (2026) by ready64 for Commodore 64.
Six horses and their jockeys thunder down the track as you race five rival riders Can your horse take the championship?

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Cabbage Patch Kid (2026) by Michel Louvet for Sega Master System.
An unofficial port rebuilt for Sega hardware Guide Anna Lee past pools, trampolines, and rolling balls before time runs out.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Pitfall Remastered (2026) by TjLaZer for Atari ST.
A classic unofficially remade and pimped.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Roguecumba (2026) by MnD for NES.
A turn-based roguelike homebrew for the NES: every step you take gives each enemy a turn, and every fifth floor hides a guardian boss.
AI disclosure: Artificial intelligence was used in the making of this game.
Source
Project Sugarplum (2026) by Ralph Nemesis for Game Boy.
It’s a board game! It’s an RPG! It’s Project Sugarplum!
Source
Blind Spot (2026) by J5 for Commodore 64.
A game played (almost) entirely in the dark : you only see your own eyes and what the guards’ lamps light. Fifteen rooms of Grey Holt castle, each with a treasure and a par time.

AI disclosure: Artificial intelligence was used in the making of this game.
Source
Basketball Showdown (2026) by ready64 for Commodore 64.
Dribble, pass and shoot your way through a cup bracket

AI disclosure: Artificial intelligence was used in the making of this game.
Source