Sage Of Trains (2026) by atelier2ei for Game Boy Advance.
An early prototype: 10 of 90 planned levels spanning the 1850s to the 2020s. So far it runs in mGBA but hasn’t been tried on real hardware.
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Sage Of Trains (2026) by atelier2ei for Game Boy Advance.
An early prototype: 10 of 90 planned levels spanning the 1850s to the 2020s. So far it runs in mGBA but hasn’t been tried on real hardware.
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Doodle Baseball (2026) by Rocking for Game Boy Advance.
A port of Google’s 2019 July 4th doodle game, now playable on real hardware and emulators.
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Datakin: Server Delver (2026) by CircuitFoxes for Game Boy Advance.
Play as Ket, collecting Bytes to slot into the grid for new abilities and upgrades.
AI disclosure: Artificial intelligence was used in the making of this game.
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Babale From Vlora (2026) by SaraSol Games for Game Boy Advance.
A fighting game set in real Albanian places: 10 stages, 10 bosses, and a jetski race to Sazan.

AI disclosure: Artificial intelligence was used in the making of this game.
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Hot Pop (2026) by Peppe74 for Amiga OCS.
A 1984 remake of a C64 game. Climb, bounce and dodge to reach your sweetheart, with the original levels and timing kept intact. Two modes, two players, 32 colours and a built-in level editor.

AI disclosure: Artificial intelligence was used in the making of this game.
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Build Dangerous (2026) by Revive8Bit for Commodore 64.
Thanos is an immortal building inspector: set off every trap yourself to make a room safe, then sign it off.
AI disclosure: Artificial intelligence was used in the making of this game.
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3 Dwarfs (2026) by K. Patronas for Commodore 64.
Three dwarfs, one ability each: 31 rooms where all must reach the exit, so you park one piece of holding a plate or shield and carry on A 128 KB cartridge puzzle platformer.

AI disclosure: Artificial intelligence was used in the making of this game.
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Nitro Surfer (2026) by SaraSol Games for Game Boy Advance.
Six tracks and six cars to unlock as you dodge traffic and hit the nitro
AI disclosure: Artificial intelligence was used in the making of this game.
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Lumen Labyrinth (2026) by devgb for Game Boy.
24 rooms of crate-pushing, portals and glowing stars to navigate on the original DMG. Can you find the way out of the maze?
AI disclosure: Artificial intelligence was used in the making of this game.
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World Championships 100-Meter Sprint (2026) by ready64 for Commodore 64.
Sprinting in real life is more entertaining, but why not also on our old breadbox?

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