Stack Attack (2026) by Salvacam for Sinclair ZX81.

Stack lines of boxes while avoiding getting crushed Runs as a .p file on any 16K ZX81 emulator.
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Chromablast (2026) by GuruVision for Amiga OCS.
A vertical shmup where the Grey Armada drains colour from the landscape. Two worlds, both bosses, two ADF disks.
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Battle Of Aldebaran (2026) by Fliegeralarm Games for Amiga AGA.
A first-person space combat game for the A1200/4000 where you stay locked in a Nordic saucer cockpit, panel only, no map screen Enemy fighters are pre-rendered from 50 angles, so a ship rolling onto your tail truly turns.
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Cash Run (2026) by Animated ALex for ZX Spectrum.
A demo of DEF FN string detection, with keyboard controls O, P, Q and A.
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Doom64 (2026) by Kweepa for Commodore 64.
The middle chapter of id’s trilogy squeezed onto the C64, with height and light changes dithered onto a 40×25 screen instead of texture mapping. Two builds: one with krill fastloader for stock drives
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Bruce Lee (2026) by TjLaZer for Amiga AGA.
Every room repainted in 256 colours Bruce keeps his golden trousers, and 2-player Yamo returns with the SMS-style auto-handback. Needs just a stock 2 MB A1200.
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Birth Of The Phoenix (2026) by thall72 for Commodore 64.
An Apple II text adventure reborn: words, puzzles and imagination only. A childhood library favourite ported all these years laters.
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Mad Mix Game R (2026) by Enrique G. Galvez for Sega Master System.
Topo Soft’s 1988 maze-chaser gets a Master System adaptation. Transform into a hippo to crush ghosts, or a tank and spaceship to fight back
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Mad Mix Game R (2026) by Enrique G. Galvez for Game Boy.
Topo Soft’s 1988 maze-chaser gets a Game Boy adaptation. Transform into a hippo to crush ghosts, or a tank and spaceship to fight back
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Parachute (2026) by Orko Ready for Amstrad CPC.
Two buttons, three boat positions, and a shark head for every parachutist you miss. Rescue 200 points for a tune, while Type B adds palm trees and random drops. High scores even save to floppy.
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