Pole Position (2026) by TjLaZer for Amiga OCS.
Arcade graphics, sound samples and speech carried over to the Amiga, with rival engines panning across the speakers as they pass Ever played the arcade original on 68000 hardware?
Source
Pole Position (2026) by TjLaZer for Amiga OCS.
Arcade graphics, sound samples and speech carried over to the Amiga, with rival engines panning across the speakers as they pass Ever played the arcade original on 68000 hardware?
Source
Pacmania (2026) by TjLaZer for Amiga AGA.
An unofficial port of the arcade original, with recorded arcade music and sound effects Needs 68020+ and AGA, plus fast RAM for sound.
Source
Trigwa (2025) by CD-REV for Game Boy Color.
Play as The Stranger in a puzzle game set in a vast underground tomb. Unravel the history of a land obsessed with its past, room by room
Source
Lightseeker (2025) by Zani Pixels for Game Boy Color.
Descend into a haunted dungeon where your armour is your life and every death keeps your loot, so each run leaves you stronger How deep can you go?
Source
Wings of Death (2025) by Eclipse Software for Atari Jaguar.
The ST/Amiga shmup returns, remastered by its original devs at a smooth 60fps with the original soundtracks and near 100 objects on screen.
Source
Yar’s Revenge Remaster (2026) by TjLaZer for Amiga OCS.
Sprite graphics come straight from the original 2600 ROM, redrawn at double size with a fuller palette, while Copper rainbow effects run behind the playfield Dodge the Destroyer Missile, then summon the Zorlon Cannon.
Source
Salamander (2026) by TjLaZer for Amiga AGA.
An arcade-faithful port of Konami’s 1986 shmup, with recorded soundtrack and even the original’s colour model options
Source
Vanguard (2026) by TjLaZer for Amiga OCS.
SNK’s 1981 arcade shooter runs at the arcade’s full 60 Hz on both PAL and NTSC, with a dual playfield splitting terrain from the action.
Source
Dig Dug (2026) by TjLaZer for Atari ST.
All 15 arcade round layouts, with Pooka and Fygar behaviour measured against the original Runs at 60Hz or 50Hz with the same game speed on both.
Source
Dig Dug (2026) by TjLaZer for Amiga OCS.
A 68000 rewrite of Namco’s 1982 arcade classic, with arcade graphics, rounds and sound through Paula It auto-detects PAL or NTSC and keeps arcade 60Hz logic on both.
Source